Strongpoint Perivolia Parachutes Over Crete #36 |
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(Defender) Germany | vs |
Australia
(Attacker)
Greece (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-28 |
Start Time | 03:15 |
Turn Count | 11 |
Visibility | Day & Night |
Counters | 27 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 97 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 147 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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The Australians fighting around Rethymnon had been out of contact with anyone outside of their sector since the fighting started. On the 21st they had driven the surviving paratroopers into Stavromenos and Perivolia. Since then they had been trying to overcome these strongpoints but superior German firepower had continually balked them. A day after Creforce decided to evacuate Crete, the Australians again went forward |
Conclusion |
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Despite strict instructions not to do so, the Greeks opened fire minutes after the Australians started to move forward, alerting the Germans to their presence. By 0430 the lead company had withdrawn with heavy loses. The support company decided that the green flare which was the signal to retire was a German flare and pressed forward. They occupied some houses on the outskirts of the town and held them throughout the day. When no reinforcements arrived, they retired to their original positions. |
1 Errata Item | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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