Pressed Olives Parachutes Over Crete #35 |
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(Defender) Germany | vs |
Australia
(Attacker)
Greece (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-22 |
Start Time | 16:00 |
Turn Count | 14 |
Visibility | Day |
Counters | 45 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 97 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 152 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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On top of the loss of paratroopers killed and wounded, a number of unwounded men surrendered to the Australians -just how many is unclear, as they would be liberated a few days later and included medical personnel ordered to remain behind. Kroh led the remainder about a mile to the east where they fortified an olive oil pressing factory and detached more men to cover a supply drop zone several miles to the east. The Australians and their Greek allies gave Kroh no breathing space. |
Conclusion |
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In yet another incidence of poor Allied communications on Crete, only the Australians went forward in this attack. Even so they outnumbered the Germans, but could not match the firepower of the German machine guns and the machine pistols wielded initially by every fourth paratrooper (and many more men had probably picked them up from dead or wounded comrades). Over the next few days the Australians manhandled their "bush artillery" (two 75mm howitzers captured from the Italians in Libya) to point-blank range and destroyed the olive oil factory. |
1 Errata Item | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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Last. Turn Surprise! | ||||||||||||
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I’ve never had a game in which victory was radically snatched from defeat. The Greeks, due to a special rule, had to roll a die to enter the battle- 1-3 caused them to sit out the battle. A 1 was rolled, and just as what happened historically,, a communication breakdown occurred between the Australians and Greeks. So the Australians pressed forward to capture Prevoltia. They needed to control 3 out of 6 hexes of the town as well as eliminate 5 enemy steps. The Germans had to control 3 hexes and eliminate 8 steps of Aussies. The Australians were getting pummeled for the first 12 turns. But with luck, they evaded German OF, and entered the town in hexes that the Germans had vacated. Two more hexes were captured on the fateful turn 14. The Germans occupied the other three hexes , figuring they fulfilled at least one of their objectives. But the Australians had other plans. They launched a spoiling attack against a full stack of Germans; a 75rcl, 1para and a MG. The Australians had 2 inf. and an HMG. This assault actually began on turn 12, and despite heavy casualties, the Australians did not abandon the attack. This resulted in the Germans losing control the hex and losing the game. Both sides achieved their second goal on the last turn: This was a total surprise for the Aussies; in an assault on a German position that had gone on for 10 turns, a 2 was rolled resulting in a 2X. This gave the Aussies 5 German steps eliminated, thus fulfilling both objectives. The final outcome was a major victory for the Australians. It was very close. The Germans destroyed 8 Australian steps; achieving the final Aussie step elimination on the last turn. With this, it appeared they would win, but they did not control three hexes. The Australians, with their assault on one of the three hexes spoiled a German victory. I didn’t see it coming! |
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