Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Aussie Initiative
Parachutes Over Crete #34
(Defender) Germany vs Australia (Attacker)
Greece (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for PoCr034
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 940
Parent Game Parachutes Over Crete
Historicity Historical
Date 1941-05-21
Start Time 05:15
Turn Count 14
Visibility Day & Night
Counters 69
Net Morale 0
Net Initiative 1
Maps 2: 96, 97
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 164
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Airfield Control
Hill Control
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Parachutes Over Crete Base Game
Introduction

While the New Zealanders at Maleme dithered and allowed the Germans to consolidate their positions and capture the airfield, the Australians around Rethymnon acted immediately to crush the airborne landings. The first day's fight left Hill A, as the Australians had labelled the easternmost height in their defense zone, disputed between the Australians and Germans. Lt. Col. Ian Campbell, the sector commander, was determined to drive the enemy off with a dawn attack, just as Major Hans Kroh of the German battalion was determined to push past the hill and take the landing strip.

Conclusion

The Australians struck first, but the Germans held firm and within minutes had inflicted heavy casualties on the attackers. An hour later the Germans launched their own attack and had much more success, threatening to take Hill A. Campbell personally led his reserve company in a counter-attack that drove the Germans completely off the hill, greatly easing the threat to the airstrip.


Display Order of Battle

Australia Order of Battle
Army
Germany Order of Battle
Luftwaffe
Greece Order of Battle
Army

Display Errata (2)

2 Errata Items
Scen 34

The Australians set up in hex row 09xx or higher on board 97.

(rerathbun on 2021 May 23)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

King of the Mountain
Author SARACV3
Method Solo
Victor Australia, Greece
Play Date 2021-07-24
Language English
Scenario PoCr034

Although this scenario has only 69 countries, it plays like a larger game. However, I realized during the game that only a half map area was being utilized within the two board playing area. The victory conditions stipulate possession of an airfield on the opposite map from the map featuring Hill A, the set up area for both adversaries. The scenario calls for the occupation of both Hill A and the airfield for both the Allies and the Germans.

The set up positions of the opposing forces leaves no doubt as to what will happen in the 14 turn game. The 3rd Regiment paratroopers have the opportunity to set up one hex from the 80m heights of Hill A. So do the Allies. A contingent of Greek Army regulars have the option of setting up on one side of the Pigi Wadi or the other, but can not cross the wadi. The Creforce area commander (Lieutenant Colonel Ian Campbell here) decided to attack the heights if the Allies won the initiative on turn one. They did and subsequently captured the three hexes unopposed on turn one. This was the single most important action pof the entire scenario. The Germans were never able to capture the heights.

Both sides had very good draws of leaders, and the Germans had more leaders than necessary, and in many cases were able to double up in their stacks. The Australians had less leadership, but adequate coverage. I purposefully gave Ian Campbell a 10-2-1 rated piece because of his reputation. However, he never went into the front lines.

9ther than grabbing the heights, the Australians had no aggressive intentions, except improving their lines. They didn’t have to dig-in, as the terrain was rocky on Hill A. They did, however, put as many troops as they could into the front line on top of the Hill. The Germans also had their ownheeavy hittimg firepower In the form of two 40mm batteries. They were rendered uses; one was destroyed and the other was caught up in an assault. (I played that the 75rcl retains full fire capability because I don’t see any statement about artillery in the row.) This unit survived all 14 turns. Thx assault was never concluded for the entire game. This mini battle tied up over three Australian infantry platoons and up to 20 points of German direct fire. , The German attack was starting to show promise toward the 12th turn, but suffered a blow when Logistics hit, and Critical Logistics on the very next turn. Ind the end, the Australians retained control of the airfield. Minor Victory for the Allies. Final loss total = Allies, 8; Germany, 12.

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