Police Academy Parachutes Over Crete #33 |
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(Attacker) Germany | vs | Greece (Defender) |
Formations Involved |
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Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-20 |
Start Time | 17:00 |
Turn Count | 20 |
Visibility | Day & Night |
Counters | 47 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 96, 97 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 160 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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The German force tasked with taking Rethymnon's airfield, already smaller than the other task forces, was further divided into three groups for the landings. That assigned to land inland of the coastal village of Perivolia (not the same town as that in the Canea region) arrived hours late, when the defenders had already been alerted. No Australian troops had been posted here, but the local Greek Gendarmerie (the militarized national police) and armed Cretan civilians stood more than ready to offer battle. |
Conclusion |
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Almost all of the Gendarmes had been cadets at Crete's Gendarmerie Academy before the war, and had been enraged when they were not allowed to travel to the mainland to fight the hated Italian invaders. They had been formed into a battalion shortly before the German airborne invasion, and in their first action they turned back the German paratroopers who retreated to Perivolia. |
2 Errata Items | |
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Scen 33 |
Victory Conditions for Greek player reads: "...{Score} two {points} for each PARA,PARA ENG or PARA MG that does exit the west edge or north of the road by the end of play...". VP statement should read "...Does NOT exit the west edge or north of the road...". SARACV3 12/20/20 (SARACV3
on 2020 Dec 20)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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Greek Swiss Cheese |
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Sadly, the Greeks had no chance in this small scenario. Without their Allies, the Germans can do about anything to win their objective. The game was stopped on the 11th of 20. turns after the Greek defensive line collapsed. The line had only lost 8 steps. The Germans lost 5, but their firepower was such that they could sit back and pick away the Greeks with their range. The Greek regulars could not match because they only have a two range; the Germans a three plus weapons. The Greeks have about as much firepower as I have seen in a scenario, what with two MGs, 16 regulars, 6 Cretans (which cost the Germans a few steps), while the Germans received a plane every turn. That extra factor cost Greeks dearly. Even before the game began, the Greeks were doomed! |
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