Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Ready and Waiting
Parachutes Over Crete #31
(Attacker) Germany vs Australia (Defender)
Greece (Defender)
Formations Involved
Display
Balance:



Overall balance chart for PoCr031
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 940
Parent Game Parachutes Over Crete
Historicity Historical
Date 1941-05-20
Start Time 16:00
Turn Count 16
Visibility Day
Counters 61
Net Morale 0
Net Initiative 0
Maps 2: 96, 98
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 163
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Airfield Control
Hill Control
Paradrops
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Parachutes Over Crete Base Game
Introduction

While Rethymnon had a much smaller garrison than the other targeted airfields, due to its smaller size and capacity, the German landings came an hour after those at Maleme. Lt. Col. Ian Campbell of 2/1 Australian Infantry Battalion, responsible for the nearby Greek units as well, had been fully informed and alerted his troops to expect an airborne attack. Soon enough, they spotted silk parachutes drifting down on top of them.

Conclusion

The German landings came down almost on top of the defenders, who proved far more numerous than intelligence briefings had predicted. Their regimental commander, Col. Alfred Sturm, was captured along with most of his headquarters staff, and the Australians claimed to have counted over 400 German dead the next day.

Additional Notes

The production print of map 98 is missing 3 town hexes, Avalanche press has created a Map 98 overlay to correct this oversight. Philippe Leonard has also created a very nice overlay for map 98 on Board Game Geek.


Display Order of Battle

Australia Order of Battle
Army
Germany Order of Battle
Luftwaffe
Greece Order of Battle
Army

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Last turn victory
Author SARACV3
Method Solo
Victor Australia, Greece
Play Date 2020-11-05
Language English
Scenario PoCr031

The German 2nd Fallschirmer Regiment was entrusted to capture Heraklion,the largest c8ty on Crete. But the attack was historically a failure. It was not well planned and the first two days resulted in heavy losses for the paratroopers. On the first day the Regiment was almost destroyed. However, this re-enactment the Germans didn’t lose many paratroopers. 90% of the paratroopers hit the drop zones. Two out of four heavy weapons were lost. A 75rcl drifted into the major wadi. The Greek 5th Reg. was on the spot.and destroyed the weapon. ( Should there be a house rule for capturing weapons instead of automatic removal.) And a20mmAA piece was lost in the drop.

Two objectives were necessary to prevail for. both players in this scenario. First, an 80m hill begins the game in Australian hands. But they are not allowed to set up in strength around the airfield. special rules prevent the Australians from setting up more troops on the East Hill. That appears to be left to the Greeks. And the Greeks were ready. They stunned the Germans w accurate shooting and constant stout morale passes. They held their position against the Pressing German attack to remove the Greek threat.. in fact, the Germans controlled the airfield area but did n actually occupy the hexes of the field.Thy did not wish to give away their precise defense lans. The overall idea was to occupy the field on the last turn of the game. The Germans began by attacking the East Hill, which held the Greek force and a company of Australians. The Allies didn’t appear strong enough to hold off the Paratroopers. But the attack failed. German marksmanship was ineffective turn after turn. But the Greeks did take a major toll. On turn 3, the Greeks atttacked a stack of two full strength paratroopers and a 9-1-0 Major. The Major fled and the paratroopers were completely wiped out and caused an immediate loss of an initiative. To the west, the Germans held their perimeter against a formidable Australian force. The Australians decided to move off the 80m hill toward the airfield around turn 8. B

TheAussies moved out of range but still were hampered by enemy fire from mortars and weapons. Yet this caused very little true loss. By turn 10, the Australian force was in the west wadi and vegetation. Because +1 modifier, the attack by the Australians crossed to within direct LOS Of the airfield. On turn 14 the move onto airfield. This last phase was extremely tense and exciting! The Germans had defeated the airfield well , positioning weapons, mortars and troops on the slopes of the hill overlooking the airfield. In one small battle on the hill overlooking the airfield, two German platoons and their 10-2-2 leader were eliminated as they tried to move off the hill. Australian platoons maade a desperate low odds attack. It was impossible success! In two separate phases, the result was double die rollls achieving a 2X result. The leader was also killed.

Nothing that the paratroopers did worked to hold the airfield. But it came down to the last turn 16; the desperate firefight and attack by the Germans completely failed to dislodge the Australians from the airfield hexes that they captured. Loss total = Germans, 13; Australians, 5. Both objectes were in Allied hands on turn 16.

1 Comment
2021-05-20 02:20

I made an error in the assumption that the scenario was about the Heraklion campaign. In fact, it was about 20 miles west of Heraklion where the third airdrop took place . Heraklion was considered the fourth zone and proved to be the deadliest. About half of the paratroopers were killed. The game doesn’t cover Heraklion. I believe Heraklion would be worth at least an additional 5-6 scenarios.

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