Strong Probe Parachutes Over Crete #24 |
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(Attacker) Germany | vs | New Zealand (Defender) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-24 |
Start Time | 16:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 54 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 96, 97, 98, 99 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 171 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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Maj. Gen. Julius Ringel of 5th Mountain Division had energetically asserted his command over the German troops on Crete, and then acted rather passively in ordering a slow-paced offensive from Maleme to link up with the paratroopers in Prison Valley. In the afternoon the Germans launched what had been authorized as a "reconnaissance in force," with Col. Willibald Utz of 100th Mountain Regiment liberally interpreting his orders. |
Conclusion |
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When 18th Infantry Battalion assumed responsibilities for this sector they had been ordered to hold Ruin Hill (the big hill on Board 97) but the battalion commander felt he lacked the troops to do so. He had weak artillery support (a troop of captured Italian 75mm guns) and the machinegunners assigned to support him had lost their weapons though new ones were promised to arrive the next day. The gap thus created allowed the Germans to advanced unopposed to a position that overlooked most of the New Zealand positions, which allowed them to interdict communications between the New Zealand companies and their headquarters. The initial fury of the attack drove in 18th Battalion's forward outpost. A counter-attack soon restored the situation. The Germans again forced the outpost back but another counter-attack restored the original lines. |
Additional Notes |
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Gebirgsjäger leaders in Parachutes Over Crete use conventional named ranks. The library was setup using German rank references. The production print of map 98 is missing 3 town hexes, Avalanche press has created a Map 98 overlay to correct this oversight. Philippe Leonard has also created a very nice overlay for map 98 on Board Game Geek. |
Push Me, Pull You |
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The question remains: Who was aggressor here? Germany, appears to be far stronger than the Commonwealth, but not sttrong enough to a. attack in one frontal assault. The object is simple; capture the hilltops within 16 turns. The Commonwealth occupies these 40m and 60m hilltops over three boards. Players get 1 or 2 points for each 40m and 60m hex held and 1 VP for each enemy step eliminated. As in scenario #39 Corinth, the Commonwealth fought a tough game, much tougher than expected. The Creforce decided in a spoiling attackagainst the German Edelweiss Division positions from north to south. This attack was quite successsful. The German northern front immediately collapsed w/ the 80m height falling easily. Two mortar steps sere desttroyed in the initial Assault on the heights. Very unfoortunate diče rols plagued the Germans in logistics and FoW. On around turn three, the Allie’s serré able to exploit an FoW that ended the Mountain Divisions’ sudden end to the turn after only three activations! The Germans had to wheel 90 degrees from E to N in order to stop the Allied advance. It worked. The Mountaintroops regained their momentum, but were not able to capture the heights on board 96 before the game ended. The game ended in a Draw. One tweak for this was revising critical logistics. INF units are not physically removed on a roll of 1 or 2, but runs out of Ammon a roll of 1. Units are then noted on a separate pileće of paper ore-device. Motorized vehicles may run out of gas on a roll of 1, but the physical unit is not removed from the board. A roll of 3 and 18 on FoW willcause critical logistics to occur on the 2nd failure, not a roll of 4. A roll of 3 for 2nd time will restore one step of logistics. |
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