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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-24 |
Start Time | 09:00 |
Turn Count | 22 |
Visibility | Day |
Counters | 50 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 3: 96, 97, 98 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 166 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Exit the Battle Area |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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The 8th Greek Infantry Regiment had held the south-western shoulder of the Allied positions around Prison Valley since the initial German landings. With German mountain troops advancing through the hills from Maleme, the Greeks now stood between them and the trapped 3rd Parachute Regiment. A link-up of the German forces would threaten to unhinge the entire Allied position |
Conclusion |
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Thanks to the determined Greek stand against the mountain regiment, the Allied command managed to extricate the 5th New Zealand Brigade from potential encirclement. Once again, a Greek sacrifice became necessary to balance the mis-steps of the New Zealand Division's timid leadership. |
Additional Notes |
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Gebirgsjäger leaders in Parachutes Over Crete use conventional named ranks. The library was setup using German rank references. The production print of map 98 is missing 3 town hexes, Avalanche press has created a Map 98 overlay to correct this oversight. Philippe Leonard has also created a very nice overlay for map 98 on Board Game Geek. |