Stalos Parachutes Over Crete #21 |
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(Defender) Germany | vs | New Zealand (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-23 |
Start Time | 11:00 |
Turn Count | 12 |
Visibility | Day |
Counters | 24 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 98 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 146 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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The seaside village of Stalos lay just west of Canea. If the Germans coming from Maleme were to link up with those in Prison Valley, they would need to come through Stalos. When Greek scouts reported that some of the Germans in Prison Valley had occupied Stalos, Kippenberger ordered an attack to drive them out. |
Conclusion |
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The New Zealanders cleared all of the Germans out of Stalos except for one machine-gun position that stubbornly resisted all assaults. With patrols reporting growing German strength in the nearby hills, the New Zealand battalion pulled out of Stalos, leaving it in German hands. |
Additional Notes |
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The production print of map 98 is missing 3 town hexes, Avalanche press has created a Map 98 overlay to correct this oversight. Philippe Leonard has also created a very nice overlay for map 98 on Board Game Geek. |
1 Errata Item | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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