Local Effort Parachutes Over Crete #18 |
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(Defender) Germany | vs |
Australia
(Attacker)
Greece (Attacker) |
Formations Involved |
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Overall Rating, 3 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-21 |
Start Time | 09:00 |
Turn Count | 14 |
Visibility | Day |
Counters | 38 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 98 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 149 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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While the New Zealanders made only tentative counter-attacks, an Australian battalion arrived during the night, dispatched by Creforce headquarters to spearhead the assault on Perivolia. The poorly-armed but enthusiastic Greeks would provide support. The Germans for their part had already begun to run out of ammunition and sought out the canisters dropped by Ju52 transports with fresh supplies. |
Conclusion |
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The “Rosary Paratrooper” had his men turn the Church of Ayios Giorgios in a miniature fortress from which they defied repeated Australian attacks. Most of the Germans retreated, but the paratroopers in the church had been cut off and faced attacks from all directions for days, finally emerging when the battle for Crete had been won. The building’s marble pillars are still riddled with bullet holes. |
Additional Notes |
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The production print of map 98 is missing 3 town hexes, Avalanche press has created a Map 98 overlay to correct this oversight. Philippe Leonard has also created a very nice overlay for map 98 on Board Game Geek. |
1 Errata Item | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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Germany Didn’t Stand a Chance- Think Again! |
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The VC appears to favor Creforce in this scenario. They are a third more powerful in their attack strength than the Germans. But this is deceiving. The object is to control the 3 hex town of Prevolta. The Australia /Greek force must advance up hilly terrain to gain the town. The Germans do have the option of setting up only 3 hexes from the Allied entrance, or anywhere on the But they only have 8 units - 5 Paratroopers, 2 mortars, and a Paratrooper MG. It was s thought they had a good defensive plan. However, the plan was problematic. Placement of the defenders in and around the town was key. unfortunately, they tried to cover too much geography with putting troops on the flanks to the town. The Greeks/Aussies advanced spread out to avoid ccasualties. But this caused a problem in organizing the attack. First, Creforce was out of position to launch a strong attack on the Germans. In fact, the Greeks formed the main attack against the town- not good considering the Greek platoon strength of 3-2. The Australians were to right of the town. Their mission was to fight through a few dug-in positions.Then they were to swing left towards the town. But they faltered. Although one stack of Aussies were able to assault the town, they lost a couple steps in the process. The Greeks had more success. They captured a town hex uncontested! The Germans failed to appreciate the Greek threat In addition to abandoning one town hex, they spread out to prevent being surrounded by the Allies. But there was no need because the town provided a formidable defense in itself. The end result was that the Germans occupied (not controlled) two town hexes, which fulfilled a marginal victory. The Allies lost 7 steps; the Germans just one. |
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Parachutes Over Crete, scenario #18: Local Effort | ||||||||||||
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Parachutes Over Crete, scenario #18: Local Effort Most of the action is going to center around the town, which I put my downloaded 3 town hex copy on the map. The Germans setup most of their units in the town but some forward units to spot for the further back Mortars and pull back when the Allies: Australian & Greek troops get too close. The Greeks enter on the center of the eastern edge of the map and the Australians enter on the left flank with a few units entering of the right flank, all hoping to converge on the three hex town. This smaller size scenario turned into a real bloodbath and a surprising number of 2 & 12 rolled on the dice bring up casualties numbers on both sides. In the end, the Germans occupied two town hexes but did not control them, the Allies eliminated enough German steps that both sides achieved a minor victory, so a Draw is what this bloody scenario turned into. The Germans lost 6 steps, while the Australians lost 6 steps and a leader and the Greeks lost 5 steps and a leader, both sides were pretty well spent. |
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