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Overall Rating, 3 votes |
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4.33
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Scenario Rank: --- of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-20 |
Start Time | 08:30 |
Turn Count | 14 |
Visibility | Day |
Counters | 37 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 96, 98 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 154 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Bridge Control |
Exit the Battle Area |
Inflict Enemy Casualties |
Paradrops |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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With the three battalions of 3rd Parachute Regiment advanced on Canea and Suda Bay, the 7th Airborne Division’s engineer battalion would secure their rear flank by taking the power station at Agia and the bridge over the Kervis River. Heidrich had expanded the scope of the engineers’ mission, but had not increased their force beyond the three companies that would eventually land by parachute, reinforced with machine-gunners. |
Conclusion |
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With only two companies in action, the engineer battalion failed to take its objectives thanks to stout Greek resistance (aided, here as elsewhere, by fanatic Cretan civilians). None of Heidrich’s other battalions had achieved much, either, and one of them had essentially been destroyed. Having secured their landing zone and avoided annihilation, the engineers had one of the better first days for German units on Crete. |
Additional Notes |
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The production print of map 98 is missing 3 town hexes, Avalanche press has created a Map 98 overlay to correct this oversight. Philippe Leonard has also created a very nice overlay for map 98 on Board Game Geek. |
1 Errata Item | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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Parachutes Over Crete: scenario #15: Engineer Drop. | ||||||||||||
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Parachutes Over Crete: scenario #15: Engineer Drop. An interesting scenario, as I love scenarios with actual airdrops in them. I noticed that the airdrop rules are a little different than Korean War: Counter-Attack or Nihon Silk, just some minor things, so I had to read over them twice. The Greeks & Cretan forces setup according to the rules mostly around the Bridge victory hex but also the four units that need to start on the other map with intentions of blocking German units or rejoining their comrades around the Bridge hex on map 96 depending on the situation. The German scattered pretty badly in their parachute drops and one Lieutenant was lost, landing right in a group on enemy units. After the first 10 turns, I thought the Germans had no chance to take that bloody bridge but they pulled together and with the help of air-support were able to gather some momentum. On the very last turn, they assaulted with a strong force and knocked out the one demoralized Cretan unit and Greek officer for the victory and control of the bridge. I tell you what, this was no easy task and only with some luck of the dice and the German air-support were they able to win a major victory on the very last turn, otherwise the Greeks would have win. Just for this factor alone and that it’s an actual airdrop scenario, I’ll rank it a 5 out of 5. Great scenario to play. AP gave me a paper, two sided terrain chart in this game for some reason? I guess they ran out of card stock. |
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0 Comments |
Engineering a Victory |
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This is a small battle which in reality was a major Greek victory. The Germans underestimated Allied strength in the area and launched a paradrop with only two companies of engineers. In this scenario, there are only 37 counters, yet it plays “big “. The battlefield has varied terrain that allows both sides to try to outmaneuver each other in a chess match. Both forces are evenly matched. However, the Germans do have one huge advantage: AirPower. Not a tremendous amount, four turns worth. But this was enough to destroy key Greek positions. The game started with the 7th Airborne DivisioParachute Engineer Battalion dropping in close to the bridge over the Kervis River. The 8th Greek Regiment was not caught off guard. Enough platoons were in the area to move in swiftly and capture three German leaders in the first turn and destroy a platoon step; the first German loss to the Greeks in three games. The Germans pulled together by the third turn and started to take a toll on the Greeks. The two Cretan platoons were completely destroyed in the 2nd turn. In the 4th turn, six Greek steps were killed off By the 6th turn, the Greeks lost the bridge and two more steps. A German mortar was assaulted (assaults were comprised most of the combat) by a Greek 10-1-1 Lt. and two infantry units and. disrupted all three Greek units! And so the die rolls went. The final tally was that the Germans lost four steps, the Greeks eleven, and the bridge fell to the paratroopers.The game was mercifully stopped in the 9th turn with a German minor victory. |
1 Comment |
I've had a German mortar in woods chase off two Soviet T-34 platoons, with Losses.... Those foolish Soviet tankers thought they could squash a mortar platoon....with woods, and german officer, and armor alone---turns out pretty bad for the Soviets if they don't get a loss against mortar immediately...
Bottom line---German mortars are bad ass defending in Assault....