Panzer Grenadier Battles on May 15th:
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Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
Errors? Omissions? Report them!
Harvest of Shame
Peace in Our Time #3
(Attacker) Germany vs Czechoslovakia (Defender)
Formations Involved
Display
Balance:



Overall balance chart for PiOT003
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 964
Parent Game Peace in Our Time
Historicity Alt-History
Date 1939-09-28
Start Time 06:00
Turn Count 24
Visibility Day
Counters 63
Net Morale 1
Net Initiative 0
Maps 2: 25, 3
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 171
AAR Bounty 167
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Road Control
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Scenario Requirements & Playability
Elsenborn Ridge Maps
Fire in the Steppe Maps + Counters
Peace in Our Time Base Game
Parachutes Over Crete Counters
Introduction

On the German Fourteenth Army’s left (western) flank, the 2nd Mountain Division would cross the river Thaya (Dyje in Czech) into the thick woods of the Thayatal (or Podyji). The “German” division had been formed that summer from former units of the Austrian Federal Army, and remained understrength in most areas, notably artillery and vehicles. The Czechs had not expected the Germans to be foolish enough to attack in this sector, but covered it with a border garrison anyway.

Conclusion

The Czech border battalions, organized into division-sized groups, were designed for independent action with their own engineer, mortar and anti-tank elements. On a map devoid of terrain, the advance west of Znojmo (Znaim) probably made a certain amount of sense. But this was no place to conduct blitzkrieg, especially with troops who had been preparing to fight the Germans just seven months previously and had been given a mostly-new slate of officers.


Display Order of Battle

Czechoslovakia Order of Battle
Army
  • Towed
Germany Order of Battle
Heer

Display Errata (1)

1 Errata Item
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

#3 Harvest of Shame
Author Juiceman
Method Solo
Victor Germany
Play Date 2022-10-01
Language English
Scenario PiOT003

Interesting scenario that gives the Czech forces a couple of different options for setting up their defense depending on your style of play. The Czechs fought hard, inflicting a number of casualties on the German Mountain Troops throughout most of the game, so much so that the Germans did not complete the step loss objective. The Czechs fought the good fight but began to faulter around the halfway point in the game, the German mountain troops were just too strong with higher morale. Once the Czech right flank gave way it was all she wrote.

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