Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Khristishche
Panzer Grenadier #9
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 196th Infantry Regiment
Germany Heer
Soviet Union 1118th Rifle Regiment
Display
Balance:



Overall balance chart for PaGr009
Total
Side 1 6
Draw 0
Side 2 0
Overall Rating, 9 votes
5
4
3
2
1
2.56
Scenario Rank: 893 of 940
Parent Game Panzer Grenadier
Historicity Historical
Date 1942-01-24
Start Time 22:15
Turn Count 14
Visibility Night
Counters 95
Net Morale 1
Net Initiative 2
Maps 2: 2, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 139
AAR Bounty 165
Total Plays 6
Total AARs 2
Battle Types
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Severe Weather
Scenario Requirements & Playability
Panzer Grenadier Base Game
Introduction

SOUTH FRONT: At 10:15 PM on 24 January 1942 the 333rd Rifle Division attacked the German-held town of Khristishche. An afternoon of sustained bombardment preceded the attack.

Conclusion

The Soviet riflemen reached the outskirts of the town, but could gain no more ground. With the coming of daylight, the Germans sealed off and eliminated the penetration.


Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (2)

Teflon
Author Matt W
Method Solo
Victor Germany
Play Date 2012-11-28
Language English
Scenario PaGr009

A slightly beat up Soviet regiment takes on a much more beat up German force of 1/2 their size holding a town. The Germans have had a chance to entrench around the town. The Soviets are charged with the responsibility of getting into the town and taking a majority of the control. To add to the fun, there is heavy snow on the ground, hampering movement significantly.

The Germans set up with a strong cordon of troops in outlying entrenchments with supporting units in the edges of the town on the east and a light cordon of troops extending 2/3 of the way through the town towards the west. The westernmost edges of the town are unoccupied. The Germans are willing to give the Soviets entry into the far western hexes since it will take so long to get there it is likely that they will not arrive in time to drive to the east and capture enough of the town to matter.

The Soviets decide to send their main effort to the north of the town with a diversionary attack on the eastern edge to pin the Germans in place. This works reasonably well but the poor morale of the Soviets and the lack of any reasonable number of leaders with morale support dooms the main effort to be frittered away as they come around the northern suburbs of the town (no, I am not going to try to spell Khristishche more than once...). By the time they actually reach the western edge of the town they are only able to bring two infantry units into the area and these are assaulted and ejected by German troops coming up from the south.

Total losses in the play were 22 Soviet steps lost to 1 German step lost. Despite several assaults that seemed promising they could never get the rolls to damage the Germans significantly. Meanwhile the German reserves were well in hand and able to dish out crushing counterattacks against the disrupted and demoralized attackers.

It was an easy victory for the Germans but it FELT right. The Soviets did not have the doctrine nor the weaponry to attack in this fashion with any real hope of success. I give this one a "4" for the evocative nature of the play. It is not competitive, even with more "fair" die rolls. The Soviets just will not be able to break into the town with any significant force and survive the ensuing counterattacks.

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Not Suitable for Shared Play
Author Tubac52 (Germany)
Method VASSAL
Victor Germany
Participants treadasaurusrex
Play Date 2023-01-29
Language English
Scenario PaGr009

This was a real stinker of an unbalanced, poorly designed scenario. I was the German leader. There is no possibility the Soviets winning as it is written. Avoid this mess of a scenario in shared play. It is suitable for SOLO play only I had fun playing it as the Germans, and with a challenging and amusing opponent, but it only gets a generous 2 rating from me.

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