Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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First Blood: IR Gross Deutschland on the Eastern Front
Panzer Grenadier #6
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany Grossdeutschland Division
Soviet Union 204th Mechanized Division
Display
Balance:



Overall balance chart for PaGr006
Total
Side 1 7
Draw 0
Side 2 0
Overall Rating, 7 votes
5
4
3
2
1
2.29
Scenario Rank: 921 of 940
Parent Game Panzer Grenadier
Historicity Historical
Date 1941-06-30
Start Time 07:00
Turn Count 16
Visibility Day
Counters 23
Net Morale 1
Net Initiative 3
Maps 2: 1, 2
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 120
AAR Bounty 153
Total Plays 7
Total AARs 4
Battle Types
Inflict Enemy Casualties
Patrol
Urban Assault
Conditions
Reinforcements
Scenario Requirements & Playability
Panzer Grenadier Base Game
Introduction

ARMY GROUP CENTER: Following in the wake of Guderian's panzers, Infantry Regiment Gross Deutschland provided flank protection. On 30 June, while holding a portion of the "Minsk Pocket," the elite regiment engaged in its first action on the Eastern Front. A company of the 1st Battalion went forward to determine if the Soviets held a village in advance of the German lines.

Conclusion

The patrol captured 23 Soviet soldiers and a kommissar, proof that the Soviets held the village and surrounding country in strength.


Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Soviet Union Order of Battle
Army (RKKA)

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (4)

El regimiento Grossdeutschland en acción
Author enrique
Method Solo
Victor Germany
Play Date 2009-10-05
Language Español
Scenario PaGr006

Escenario corto (16 turnos) con pocas fichas y dos mapas. Victoria alemana, ya que los alemanes consiguen entrar en la ciudad del mapa 2 y sufren sólo 1 baja. Escenario muy aleatorio. Los soviéticos han tenido mala suerte, ya que no ha entrado ni una sóla unidad de refuerzo. Entretenido.

0 Comments
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Bloodless (almost)
Author Matt W
Method Solo
Victor Germany
Play Date 2012-09-04
Language English
Scenario PaGr006

In this scenario a company of the GD Regiment must approach and enter the large town on Board 2. The second they enter the town in any way the scenario is over as the Germans have won. The Soviets can nip at their heels but that's really all that is left. Of course, the Germans can choose to eliminate Soviet steps as an alternative but the goal of the action was to scout out the town so the historical approach is to get into the town and verify that it is occupied.

The Soviets start out with insufficient force but each turn a die is rolled to see if they receive reinforcements (on a 1 or 2 they get an additional full strength INF in the town (no doubt waking up from a snooze). In my play they got two additional INF platoons in the first 6 turns.

The Soviets moved their HMG and one ING onto the road and dug in to hit the Germans with Opportunity Fire. The Germans dropped off their HMG and sent their ING on a loop to the south threatening to enter the town. With a range of only 2 hexes, the defending Soviet INF didn't have the range to keep the Germans far enough away from the town nor did they ultimately have sufficient force to block the Germans entry (and with only two leaders they simply couldn't maneuver well enough anyhow). The Germans entered the town on the 7th turn and the Soviets conceded.

A very straightforward movement oriented scenario. This is a good one to teach fundamentals of movement and leader based activation. The differences between the two forces could not be more stark and the benefit of leaders and chain activation make this one an excellent early scenario to play. I would be surprised if the Soviets won many and if they do win they are having excellent luck on the reinforcement rolls. I give it a "3" for the explanatory value.

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When Speed is the Answer
Author RaffertyA (Germany)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2016-03-13
Language English
Scenario PaGr006

Solitaire replay of Scenario 6 with 3rd edition rules. The Germans have 3 options, and time is of the essence with the increasing strength of the Soviet position: 1) Firefight at 3 hex range, 2) Assault, and 3) Maneuver. The prior experience and a math evaluation show the Firefight is a poor choice. Assault has to go directly in because any 'softening up' takes too much time. Results then depend on the morale die rolls of the Germans. Maneuver allows closing in to a 5 hex range with 5 possible 'groups' using 3 leaders within 5 or 6 turns, spreading out along a full semicircle from N to S. The Soviets are unlikely to have enough additional rolled-for units to cover all the town hexes exposed to a 5 point rush from the 5 groups.

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Panzer Grenadier Scenario 6
Author triangular_cube
Method Solo
Victor Germany
Play Date 2016-12-21
Language English
Scenario PaGr006

The Russians did not succesfully roll for a new infantry unit until turn 7. This scenario is dependent on them rolling very well either on reinforcements or on opportunity fire. They did neither. The Germans split into 3 groups, spread out the Russians, and then just walked in.

Rather bland scenario, but is a good one for teaching new players on movement and activation I suppose...

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