Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Okhvat Station
Panzer Grenadier #3
(Attacker) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 181st Artillery Regiment
Germany 189th Infantry Regiment
Germany Heer
Soviet Union 925th Rifle Regiment
Display
Balance:



Overall balance chart for PaGr003
Total
Side 1 3
Draw 2
Side 2 0
Overall Rating, 8 votes
5
4
3
2
1
2.88
Scenario Rank: 805 of 940
Parent Game Panzer Grenadier
Historicity Historical
Date 1942-01-09
Start Time 12:00
Turn Count 16
Visibility Day
Counters 55
Net Morale 0
Net Initiative 1
Maps 2: 1, 3
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 129
AAR Bounty 159
Total Plays 5
Total AARs 3
Battle Types
Meeting Engagement
Urban Assault
Conditions
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Panzer Grenadier Base Game
Introduction

KALININ FRONT: The German 81st Infantry Division entrained at its French garrisons on 22 December 1941 for the Russian front. Two weeks later, its 189th Infantry Regiment climbed off the cattle cars into the bitter cold and marched off for the vital railway station at Okhvat. The corps diary noted "The regiment's total lack of winter requirements defies description." While the Germans shuffled along, the well-equipped Siberians of the Soviet 249th Rifle Division - formed at the outbreak of war from the pick of the Ural Military District's professional, long-service border guards - were bearing down on the town as well.

Conclusion

The Germans won the race, but the Soviets almost ejected them from the town. After a stiff fight the Soviets withdrew.


Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)

Display Errata (5)

5 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (3)

La estación de Okhvat
Author enrique
Method Solo
Victor Germany
Play Date 2009-04-19
Language Español
Scenario PaGr003

Superiores fuerzas soviéticas de infantería atacan una ciudad defendida por alemanes. Ambos contendientes entran por extremos opuestos del tablero. Los alemanes llegan primero. No hay blindados. Escenario interesante, pero mal jugado por los soviéticos, que además tuvieron mala suerte con sus tiradas de dados (al revés que los alemanes). Victoria alemana, que no perdió ni un sólo "step". Los soviéticos perdieron 11 "steps"y se dieron por vencidos en el turno 11 (duración 16 turnos).Bastante bueno.

0 Comments
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Panzer Grenadier Scenario 3
Author triangular_cube
Method Solo
Victor Germany
Play Date 2016-12-17
Language English
Scenario PaGr003

This one was rather short on the turn limit for my tastes. The Germans slowly occupied to the town, held up by the heavy snow ruleset, with MGs forward, and placing their 105s at the very northern tip of the town (indirect fire is disallowed per special rules so a forward placement is necessary to utilize them). The mortar team and AT guns moved into the woods on the left in order to deny easy movement through this covered approach to the town. The rest of the infantry plopped down in the rest of the town hexes.

The Russians sped southward along the road until the 105s were set up then moved in a southwestward direction, advancing through the forest to block los. They consolidated for 2 turns in order to overwhelm the Germans. They came out and advanced through the open ground. The Germans fired their artillery and MGs into the advancing column to no material effect, so the solid body hit the town and won over 2 of the town hexes, knocking out 1 MG platoon and both 105s before time expired.

If the scenario had gone on for another 5 turns, all of the Germans would likely be dead or scattered, but the cautious advance of the Russians in this case cost them the win.

0 Comments
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Ataca de Los Sovieticos!
Author Tubac52 (Germany)
Method VASSAL
Victor Germany
Participants Sonora
Play Date 2024-02-18
Language Español
Scenario PaGr003

Una batalla real de 16 turnos con el mas estimado, Sonora, como jefe de los Russos. Los superiores fuerzas Soviéticas de infantería atacan una ciudad defendida por mis tropas Alemanes. Ambos contendientes entran por extremos opuestos del tablero. Los Alemanes llegan primero. En esta escenario, no hay nigun blindados. Juge con la mas mala regla opcional de FOW y también con la de "excess initiative."

Fue un escenario interesante y divertido, pero mal jugado por los soviéticos, que además tuvieron mala suerte con sus tiradas de dados. particularmente sobre el moral (al revés que los Alemanes). En final, una victoria Alemana, que perdió solamente un sólo "step". Los soviéticos perdieron 13 "steps." Un bien tiempo con Sr. Gandara. Le doy una 3, y un recomendación para solitario y compartido juegas.

1 Comment
2024-03-04 11:17

Une excelente batalla introductoria contra un oponente hábil y amable!

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