Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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A Greek-Like Struggle
Heraklion #9
(Defender) Germany vs Greece (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for POCH009
Total
Side 1 2
Draw 2
Side 2 1
Overall Rating, 5 votes
5
4
3
2
1
4.4
Scenario Rank: 26 of 940
Parent Game Heraklion
Historicity Historical
Date 1941-05-26
Start Time 15:30
Turn Count 18
Visibility Day
Counters 33
Net Morale 1
Net Initiative 0
Maps 1: 98
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 155
AAR Bounty 159
Total Plays 5
Total AARs 3
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Heraklion Base Game
Parachutes Over Crete Maps + Counters
Road to Dunkirk Counters
Introduction

Apex Hill, also called Hill 296, sat about a mile and a half south of East Hill and allowed whoever occupied it an unobstructed view of the airfield and surrounding terrain. After the Germans drove away the platoon of Australians atop the hill, the Greeks organized an assault to take it back. While the Greek regiment had plenty of men, they would be backed by very few heavy weapons.

Conclusion

Most of the Germans who had attacked earlier had headed east and joined their comrades bogged down outside Heraklion. The few who’d been left behind turned back the Greeks, who attacked with more enthusiasm than skill. During the attack the Greek commander fell wounded and the regiment suffered a large number of casualties rendering them unfit for further offensive operations. During the night they withdrew to Spilia to the west of Heraklion and Archanes to the south, where they went over to the defensive.


Display Order of Battle

Germany Order of Battle
Luftwaffe
Greece Order of Battle
Army

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (3)

The Greeks have a chance
Author Dan_Huffman (Greece)
Method Face to Face
Victor Draw
Participants unknown
Play Date 2022-10-06
Language English
Scenario POCH009

The Germans set up on the 60 meter hill. The Greeks advance around the hill staying 2 hexes away from hill. Once the Greeks are next to the hill, the Germans can roll for reinforcements. Bruce set up both reduced platoons in the same hex. This meant that the full strength platoon and MG units had more DF points. His mistake was that the paras in this scenario are 8/6 morale.

I was able to assault them. He could not get a morale shift during assault attacks. The Greeks have 14 squads. What I should have done with 22 turns to play is wait. One assault broke in a hes and I had units adjacent 60 meter hill hex. The 60 meter hill had 3 hexes. Germans occupied 2. One turn I survived a 30 FP 7 die and rolled on the 16 column No effect. This is where I moan and groan that I got 3 initiatives out of 22. We both started with 2. Around turn 17 I lost my 6th step to go to 1 initiative. When that first attack faltered and nothing happen to the para I went after the other side side of the 60 meter hill. That is when I found out that the two reduced platoons were stacked. I should have retreated and recovered the group. Then move them to the same side as the weak paras and close to the empty hex. Do a little moving to keep the full strength unit honest. If they fire, I can move into empty hex and the 2 half platoons are a risk. I can not under state how much I like this scenario. 14 Greek units against 4 sort of Germans and a variable reinforcement. Everyone should play this scenario.
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Parachutes Over Crete: Heraklion, scenario #9: A Greek-Like Struggle
Author JayTownsend
Method Solo
Victor Germany
Play Date 2022-12-25
Language English
Scenario POCH009

Parachutes Over Crete: Heraklion, scenario #9: A Greek-Like Struggle

Played this scenario in the morning. Hordes of weak Greek Infantry attacking a few elite German airborne troops on a large hill top. The Germans do get a couple Infantry reinforcement units.

The Greeks rush the dug-in German units hoping numbers will prevail but lose their Colonel early and trying to assault some of the Germans. The Greek casualties mount pretty fast but the Germans are feeling the pressure of the Larger Greek force, fortunately for them, their reinforcement arrived on turn four. The Greek take a beating and are forced back from the 60 meter hill hexes but still have a foothold on some of the 40-meter hill hexes.

I made the biggest mistake with the Greek units of trying to take control of the 60-meter hill hexes from the German, when maybe just occupying the 40-meter hill hexes might have worked for victory points. Not sure, will try it out next time. I didn’t count demoralized units as controlling anything.

The German got 11 points for eliminating Greek steps and 6 points for controlling all the 60-meter hexes for 17 points. The Greeks got 2 points for eliminating 1 German step and 6 points for controlling 3 of the 40-meter hexes, for a total of 8 points, with the difference giving the Germans a Major Victory. The Greeks also lost 2 Leaders and the Germans 1 Leader.

A fun size scenario to play and the Greeks do have a chance if they don’t waste so many units assaulting the 60-meter hill top.

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Trojans Revenge - on Crete
Author Miguelibal (Greece)
Method VASSAL
Victor Germany
Participants treadasaurusrex
Play Date 2024-08-29
Language English
Scenario POCH009

This was a 3-session, online reenactment of the Trojan War, but on Crete with the defending Germans as the Trojans led by the reincarnated version of Hector (Treadasurus). Like the Ancient Greeks, my guys were the attackers, but forgot to bring along that hollow horse (an early, towed, APC). Oh well . . .

I think that I may have outdone Agamemnon by making many tactical mistakes, and like him, I drew a very poor set of leaders, while the Germans (Trojans) drew some great ones. We played using the FOW and excess initiative optional rules, and since I had annoyed the Greek gods on Olympus, I had terrible die rolls in all areas, from the beginning. Menelaeus's treacherous former-wife, Helen, must have giggled all the way through this battle. Too bad that Homer was not around to catalog my long list of errors, and the repeated German counter attacks.

Others authors have already reviewed this scenario, so let's just say that I tried hard to push the Germans off of that cursed 60-meter hill (Troy) and lost many steps, plus 2 leaders - updated versions of Achilles and Ajax - who were both killed in close assaults. My morale recovery rolls were uniformly awful and the German reinforcements arrived on time, maybe like the Trojan's mythological Amazon allies.

This was a fun to play scenario that deserves a 4, which we both thought should be recommended for shared and also solitaire play.

1 Comment
(edited 2024-08-29 18:26)

With apologies to Homer . . .

Zeus has decreed that we must play this one again, as punishment for excessive Trojan parachutist hubris, by assuming the role of the ill-fated King of Mycenae to lead the Greeks in an 18-game turn rematch, followed by a tragic bath drawn by Clytemnestra upon returning home with Cassandra in tow. Compounding this strategic error, I guess that Agamemnon should not have sacrificed Iphigenia, to get his ships (trimotor Ju-52s?) to Troy, or brought Cassandra home to the wife . . .

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