Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Blood on the Snow: Across the Lake
Lions of Finland #4
(Defender) Finland vs Soviet Union (Attacker)
Formations Involved
Finland 6th Bicycle Battalion
Soviet Union 662nd Rifle Regiment
Display
Balance:



Overall balance chart for LioF004
Total
Side 1 1
Draw 1
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Lions of Finland
Historicity Historical
Date 1939-12-15
Start Time 03:00
Turn Count 12
Visibility Night
Counters 48
Net Morale 1
Net Initiative 1
Maps 2: 4, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 170
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Eastern Front Maps + Counters
Lions of Finland Base Game
Introduction

North of Suomussalmi, a lone Finnish bicycle battalion (having traded its machines for skis) held back two battalions from 163rd Rifle Division. For several days the Finns and Soviets settled into static positions. With mounting losses to the increasing cold, the regiment's commander, Sharov, decided to break the stalemate with a daring night attack

Conclusion

The Soviets failed to surprise the Finns, who mowed down the attacking Red Army infantry in waves. With no cover on the ice, even darkness could not save the 662nd from appalling losses. Soon the division would be fighting for its life, the survivors envying those evacuated earlier with frozen feet.

Additional Notes

This scenario may be played using units from Arctic Front or Arctic Front Deluxe.


Display Order of Battle

Finland Order of Battle
Army
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Ducks on a Frozen Pond
Author Schoenwulf
Method Solo
Victor Draw
Play Date 2016-11-26
Language English
Scenario LioF004

In mid-December, 1939, the Soviet advance had stalled for several days. At 0300 hours on December 15, the Soviet commander ordered his forces to move forward under cover of night. The Soviet 662nd Rifle Regiment moved north across a frozen lake to engage the Finnish PPP-6 Bicycle Battalion north of Suomussalmi. Finnish troops were based in a small village and dug in just south of it. An initial Soviet OBA disrupted some of the Finnish troops, but they recovered quickly and dealt withering fire on the advancing Soviet units in the center. However, small groups of Soviet forces on both flanks moved ahead to form a pincer attack on the village. By 0400, Soviet units had advanced to the outskirts of the village, and Finnish units from the center front lines fell back to bolster the village defense. By 0430 hours, vicious close combat was occurring in the village, and this continued until the battle ended at 0545 with both forces still in the city. The primary objective of this scenario is to control the town hexes, which neither side could do by game end. The Soviet forces heavily outnumber the Finns, but the latter have excellent morale (8/8) and had officers with 1-2 morale boost; when hit, they recovered quickly compared to the lower morale (7/6) Soviets. Assault combat favored the Finns, so it was difficult for the Soviets to clear the town; however, the large number of Soviet forces allowed them to continue to place units in the city.

This is a good scenario, as with the right die rolls, either side could gain control of the city. In this playthrough, the Finns controlled initiative, taking the lead on nine of the twelve turns. Thus, they could inflict morale compromises that limited the Soviet combat ability. The Soviet OBA was relatively ineffective against the dug-in and town Finnish units.The scenario ended with neither side in control, resulting in a draw; step losses were 1 for the Finns and 11 for the Soviets, with several disrupted and demoralized Soviet forces at game end.

NOTE: This scenario was played using updates and corrections from the PG-HQ site contributed by plloyd1010, rerathbun, and Shad. Maps and Soviet units from Eastern Front were used, and Finnish units were from Arctic Front Deluxe. It was played with 4th Edition rules.

1 Comment
2016-11-27 21:08

Great to see some activity on such an old title! You're in the lead now for the first Tour of Duty medal with 4 / 10 played. Can you finish it? :-)

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