Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Iron Brigade
Leyte '44 #26
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt026
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Leyte '44
Historicity Historical
Date 1944-11-17
Start Time 07:45
Turn Count 16
Visibility Day
Counters 32
Net Morale 0
Net Initiative 0
Maps 1: 82
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 153
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Cave Control
Entrenchment Control
Conditions
Caves
Entrenchments
Off-board Artillery
Smoke
Scenario Requirements & Playability
Leyte '44 Base Game
Saipan 1944 Maps + Counters
Introduction

With the 24th Infantry Division rendered ineffective the U.S. Sixth Army fed the newly-arrived 32nd Infantry Division into its place. The National Guard division traced its heritage to the Wisconsin and Michigan regiments of the Civil War’s Iron Brigade and so far had lived up to that lineage, spending the previous two years in Australia and New Guinea and seeing a great deal of jungle combat. Its next task would be to break the Japanese 1st Division holding Corkscrew Ridge.

Conclusion

Part of the 128th Infantry Regiment’s 3rd Battalion ran into stout opposition that stopped its advance cold, but other companies found the Japanese positions’ open flank and filtered past. After another day of futile assaults, the American regimental command chose to bypass Corkscrew Ridge and mop it up later. Not until 10 December was all resistance on the ridge eliminated.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
Army

Display AARs (1)

Leyte 1944, Scenario Twenty-Six: Iron Brigade
Author JayTownsend
Method Solo
Victor United States
Play Date 2021-01-07
Language English
Scenario Leyt026

Leyte 1944, Scenario Twenty-Six: Iron Brigade

Map 82 is one of the most difficult maps to fight on but also the funniest as far as solving the puzzle on how to conquer it, with a hill mass that includes a 80-meter hex. It had trails on two sides in thick jungle, now throw in two cave counters and two entrenchments counters in this scenario the fun really begins.

The Americans must attack from both trail hexes as not to bunch up too much but the most important counter in the whole scenario is the FLM or Flame Engineer counter/unit if the Americans want a chance to win. Obviously I didn’t led with it in the first stack but brought it up when the time was ripe for an assault combat. I was fortunate enough this time, to be able to use this unit, stacked with Infantry, to clear two caves and one entrenchment, always having three units and a couple of leaders in each assault. If I had lost the FLM or had it demoralized I doubt I could have won this one but luck was on my side this time.

The Americans won a Minor Victory, achieving two out three victory objectives but I could never clear the 80-meter hex with the last entrenchment in it. The Americans lost 4 steps and one leader, while the Japanese lost 10 steps, one leader and the game.

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