Bloody Ridge Leyte '44 #22 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 0 votes |
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Scenario Rank: of |
Parent Game | Leyte '44 |
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Historicity | Historical |
Date | 1944-11-03 |
Start Time | 07:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 60 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 82, 83 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 167 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Leyte '44 | Base Game |
Saipan 1944 | Maps + Counters |
Introduction |
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With 7th Infantry Division shifting south to press its way over the mountains to Baybay on Leyte’s west coast, 96th Infantry Division took over some of the positions it had won during the October fighting. West of Dagami, the 382nd Infantry Regiment relieved 17th Infantry, and came under fire from a Japanese-occupied height quickly labeled “Bloody Ridge.” The regiment set out to relieve this problem by capturing the ridge. |
Conclusion |
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The attack turned into a disaster as the American infantrymen became mired in the rice paddies where the Japanese killed them at their leisure. “Men threw away their packs, machine guns, radios and even rifles,” the division history admitted. “Some of the wounded gave up the struggle to keep their heads above the water and drowned in the grasping swamp.” |
Leyte 1944, Scenario Twenty-Two: Bloody Ridge | ||||||||||||
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Leyte 1944, Scenario Twenty-Two: Bloody Ridge If you want the ultimate challenge for the American forces, this is the scenario. Somewhere the scenario changed in development in map configuration and victory conditions but with the Americans having a 7/6 morale and the Japanese having a slightly larger force and even getting Japanese air-support the Americans can only hope to get maybe one victory objective at best and they better use their smoke at the right times for cover. It took me almost 5 turns of movement before the Americans made contact with the Japanese forces. At about turn 12 I called the match, as I had lost 6 American steps to 1 Japanese step and was nowhere close to achieving any victory conditions. So if you like challenging scenarios or you want to give a new player good chance to win against and experienced player, this scenario might work. |
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