San Vicente Hill Leyte '44 #19 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 0 votes |
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Scenario Rank: of |
Parent Game | Leyte '44 |
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Historicity | Historical |
Date | 1944-10-26 |
Start Time | 10:00 |
Turn Count | 12 |
Visibility | Day |
Counters | 22 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 100 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 149 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Cave Control |
Conditions |
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Caves |
Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Leyte '44 | Base Game |
Marianas 1944 | Maps |
Saipan 1944 | Counters |
Introduction |
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With the 96th Infantry Division held up by strong resistance in the Catmon Hills, its 383rd Infantry Regiment tried to outflank those defenses by taking San Vicente Hill at the north-western end of the rise. After a brief and ineffective artillery bombardment, Lt. Col. James McCray sent a single reinforced company from his 2nd Battalion up the slopes. |
Conclusion |
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McCray joined the company command post as the attack began; his troops advanced as the Japanese rained down mortar, machine gun and rifle fire and men began to fall. The wounded cried for help, and Japanese soldiers ventured out of their hidden fighting positions to bayonet them. Unnerved by the screams of the murdered wounded, McCray left the command post under heavy sniper fire to drag them out of harm’s way. At some point he was shot and killed, but in his absence the directionless attack had fallen apart. The battalion had hundreds of brave men who could have rescued the wounded, but only one who could command it. |
Leyte 1944, Scenario Nineteen: San Vicente Hill | ||||||||||||
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Leyte 1944, Scenario Nineteen: San Vicente Hill One small errata, there is no casemates in this scenario for victory points. I have to get out The Green Division section soon as the 7/6 American morale is a real killer on smaller scenarios where the Americans are the attacker. With that said the Japanese won this 12 turn scenario 7 points to 4 points or just enough points for a minor victory. The Japanese lost one step, the Americans lost two steps, the Japanese controlled 12 60mm hexes, the Americans controlled the cave hex. The Americans had too many demoralized units to try and force a draw but this is one of the faster scenarios and lowest unit counts. |
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