Waxing Moon Leyte '44 #6 |
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(Attacker) Japan | vs | United States (Defender) |
Formations Involved |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Leyte '44 |
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Historicity | Historical |
Date | 1944-10-21 |
Start Time | 01:00 |
Turn Count | 18 |
Visibility | Night |
Counters | 47 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 81, 82 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 162 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Leyte '44 | Base Game |
Saipan 1944 | Maps + Counters |
Introduction |
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On the first night of the invasion, Col. Tatsunosuke Suzuki of the Japanese 33rd Infantry Regiment assembled three companies for a counter-attack along Highway 2 leading from the north coast port of Carigara toward Palo, a town in the shadow of Hill 522 taken by the Americans on the first day. Just a sliver of the waxing moon gave a dim light, as the Japanese advanced as close as they could to the American positions without being spotted before unleashing mortar and machine-gun fire to support the attack. |
Conclusion |
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Private Harold Moon of the 34th Infantry’s Company G was a grifter. During the voyage to Leyte he fleeced his comrades of over $1,200 at cards, stole a Navy uniform to allow access to ship-board luxuries forbidden to soldiers, and at least once impersonated an officer. But when the Japanese appeared in front of his outpost, he called in the spotting report, picked up his Thompson submachine gun and rose out of his foxhole to go utterly berserk. Alternately gunning down Japanese and using his field telephone to call in mortar fire, Moon’s single-handed resistance lasted until a Japanese bullet finally found him. But he had broken the Japanese, who left 200 dead in front of his outpost. He was posthumously awarded the Congressional Medal of Honor. |
Leyte 1944, Scenario Six: Waxing Moon | ||||||||||||
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Leyte 1944, Scenario Six: Waxing Moon Night scenario, jungle with pretty forward victory conditions and only 18 turns with a low counter count, prefect when you don’t have a lot of time. I set it up last night, played a few turns and finished the rest off this morning, accept the last two turns, as the outcome was at completion on the battlefield. The Americans have to setup kind of spread out as they don’t know where Japanese will enter on the west edge of the map. The Japanese entered in three locations which after playing this, I think was a mistake, as they should of used their concentrated strength and pushed through in one location on the American’s thin lines. It turned in long string of different battle locations all over the map. This was fun because there was a lot movement and adjustment going throughout map 82 but it played into the Americans strength. In the end the Japanese lost 7 steps and 2 leaders while the Americans lost only 2 steps and a gained Minor Victory American, with no Japanese even making it on to map 81. As I mention before, the Japanese have a much better chance to do better than my AAR, if they come on and attack the Americans in one point of the map. Reaction time in the jungle and night is slow. Fun scenario to play, I’ll take my own advise next time I play this one. |
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