Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Fortress Shköder
Legions of Zog #2
(Attacker) Italy vs Albania (Defender)
Formations Involved
Display
Balance:



Overall balance chart for LZog002
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Legions of Zog
Historicity Historical
Date 1939-04-07
Start Time 06:00
Turn Count 30
Visibility Day
Counters 42
Net Morale 1
Net Initiative 2
Maps 2: 85, 87
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 172
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
River Crossing
Entrenchment Control
Conditions
Entrenchments
Scenario Requirements & Playability
An Army at Dawn Counters
Conquest of Ethiopia Maps
Legions of Zog Base Game
Introduction

The ancient fortress-town of Shköder dominated northern Albania, making it an important objective for the first day of the Italian invasion. The fortifications had not been modernized since the Turks were ejected before the Great War, but the town remained a formidable natural position and held a special place in the Albanian national mythos. This would be one of the few places where the Albanians most definitely fought the invaders.

Conclusion

The Albanians fought through the first day of invasion until the next morning, by which point many of their troops had deserted. Two officers held out in the ancient fortress (the two Entrenchments) until they had run out of ammunition, but by mid-morning Shköder and its fortress were firmly in Italian hands.


Display Order of Battle

Albania Order of Battle
Army
  • Towed
Italy Order of Battle
Regio Esercito

Display AARs (1)

Decent defense.
Author Grognard Gunny
Method Solo
Victor Albania
Play Date 2023-11-06
Language English
Scenario LZog002

The Albanians. having units but not power, opted to play a delay game starting on the downside of the first ridgeline (10xx hexes on board 85). Those units then collapsed onto units further back, unit such time as the river became the front line. The ENG unit finally forced the river around hex 0312 late in the game but it was still too far to go to win anything. Thought it was a pretty good showing for the hapless Albanians.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.258 seconds.