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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | Legions of Zog |
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Historicity | Historical |
Date | 1939-04-07 |
Start Time | 06:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 37 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 87 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 162 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Naval Bombardment |
Off-board Artillery |
Scenario Requirements & Playability | |
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An Army at Dawn | Counters |
Conquest of Ethiopia | Maps |
Legions of Zog | Base Game |
Introduction |
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The Italians stumbled ashore at Albania’s largest port without any real opposition; had they met even a small group with light arms the invasion could have begun with a disaster. Even so, the invaders were hard-pressed when the Albanians counter-attacked them after their landing. |
Conclusion |
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Just what happened at Durrës is unclear, but what’s not disputed is that by nightfall the Italians had firm control of the town and port. Just because someone wrote it down doesn’t make it fact, and it seems unlikely that the Bernd Fischer claims of large-scale fighting resulting in hundreds of Italian dead are anything more than a nationalist fantasy. But they do make for a better scenario. |
La chase! | ||||||||||||
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The objective was a points based scenario, the winner had to take out the opposition. The Italians, with their better power, took the initiative and the scenario. The fun part, aside from protecting any threats to ones Mort/Guns, was chasing the opposition around the area trying to "score" a point. |
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