Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Eora Creek, Day Two
Kokoda Trail #26
(Attacker) Australia vs Japan (Defender)
Formations Involved
Australia 16th Infantry Brigade
Japan 144th Infantry Regiment
Display
Balance:



Overall balance chart for KoTr026
Total
Side 1 0
Draw 1
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Kokoda Trail
Historicity Historical
Date 1942-10-28
Start Time 08:00
Turn Count 24
Visibility Day
Counters 84
Net Morale 1
Net Initiative 3
Maps 1: 34
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 148
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Urban Assault
Conditions
Hidden Units
Scenario Requirements & Playability
Afrika Korps Counters
Guadalcanal Counters
Kokoda Trail Base Game
Introduction

By the second day of battle, all signs were that the Japanese position was beginning to fall apart. Brigadier Lloyd was confident enough to launch a wide flank attack with his reserve 2/3rd battalion while letting 2/1st and 2/2nd continue the frontal assault.

Conclusion

Around noon the Japanese position crumbled and many Japanese begin to discard their weapons and flee. The newly superior Australians would pursue the retreating Japanese through both Isurava and Kokoda before encountering the next lines of resistance at Oivi and Gorari.


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army

Display AARs (1)

Great action, tough victory conditions
Author dricher
Method Solo
Victor Japan
Play Date 2015-02-03
Language English
Scenario KoTr026

In this scenario the Australians are trying to capture all six villages, and have a flanking force that enters the map hidden to assist. Several of the Japanese units are already down a step. The Japanese set up a defense line all along the stream, concentrating stronger units to the west while step lossed units are arranged further east along with some full strength with the intent of attacking the southeast village. Stepped units also cover the northeast entry zone of the map. HMGs are in the center of the line. The Australians set up to attack primarily in the center while the flanking force gets into position along the northwest edge.

Things start out well for the Australians, who push hard on the Japanese right and center. The Japanese are constantly outmaneuvered around the northwest village due to the flanking force. But they manage to hold the village despite an equal exchange in casualties. The Australians eventually manage to contest the village, but the Japanese reinforce just before it falls and it never actually comes under Japanese control.

In the center one detachment manages to seize the north village, but a very pesky defense in hex 0607 backed by HMGs in 0509 holds up the entire Aussie center and inflicts six steps before it finally collapses. By then the northeast defenders have fallen back on the two villages, and even manage to wrest the 0409 village back from the Australians.

In the east, once it is discovered the Australian flankers entered the west edge, the Japanese release their attack on the southeast village. It doesn’t go well, but the Australians are suffering casualties at an equal rate. The Japanese bypass the village with a small detachment and manage to seize the south village since the Aussie center is so weak and tied down against hex 0607. The Australians send forces to contest it, but never manage to recover the village.

Losses are nearly equal, with the Australians losing 19 to the Japanese 15. But in the end the Australians don’t come close to meeting a victory condition. The Australians hold two villages, the Japanese two villages, and two are being contested. A far cry from the requirement to control all six. A major Japanese victory and then some.

I rated this one a 3. The other linked scenarios base victory on step losses and villages controlled, with the Japanese receiving two points per and the Australians three per. If that were the case, this would have been a draw and I would have rated it a four. Great action in this one, but I have yet to figure out how to make Australians infantry compete with Japanese. Their HMGs are the bane of the Japanese, but Japanese infantry has a significant advantage over Australian infantry. I tend to be very aggressive with the Japanese, and the Aussies need quite a significant advantage in numbers to overcome the Japanese troops.

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