Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Templeton's Crossing, Day One
Kokoda Trail #22
(Attacker) Australia vs Japan (Defender)
Formations Involved
Australia 25th Infantry Brigade
Japan 144th Infantry Regiment
Display
Balance:



Overall balance chart for KoTr022
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Kokoda Trail
Historicity Historical
Date 1942-10-11
Start Time 08:00
Turn Count 20
Visibility Day
Counters 68
Net Morale 1
Net Initiative 0
Maps 1: 34
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 143
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Patrol
Urban Assault
Conditions
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Afrika Korps Counters
Guadalcanal Counters
Kokoda Trail Base Game
Introduction

Three days after encountering the first Japanese outposts, the 25th Brigade had massed for an attack in force. Brigadier Eather ordered the 2/33rd Battalion to attack up the main track from Myola toward Templeton's Crossing while the 2/25th Battalion would also attack up a side track from Kagi to Templeton's Crossing. They would face I Battalion of the 144th Regiment which had begun receiving reinforcements from II Battalion.

Conclusion

Contrary to orders, the Australian attack quickly turned into more of a large patrolling action and failed to make any progress at all against a Japanese force that was numerically larger. The battle would continue the next day.


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army

Display AARs (1)

Too many Japanese!
Author dricher
Method Solo
Victor Japan
Play Date 2015-01-31
Language English
Scenario KoTr022

In this scenario, the Australians are attacking the Japanese. Victory conditions are based on steps inflicted (1 per) and control of the six villages (2 per for Japanese, 3 per for Australians). The Australian force that comes on the board outnumbers the defenders, but the Japanese get enough reinforcements to double their original strength, and they come on quickly.

The Australians come on fast to engage as much as possible before the reinforcements get to the combat zone. The two sides trade casualties at a pretty much equal rate, and the Australians manage to capture the southeast village and threaten the south central village, but the combination of reinforcements and heavy combat leave the Australians in bad condition. The forces attacking the central south village end up taking more damage than they inflict, and assaults made by the reinforcements begin wiping out the attackers.

What’s left of the Australians fall back to the south east village and form a perimeter and recover their condition. The Japanese near this village have taken a beating, and are wary of facing the Australian HMGs. The Australians aren’t strong enough to advance, and the Japanese have no desire to tangle with two stacks of double HMGs. Both sides do some maneuver, but the only effective combat remaining is the clean-up of the remainder of the central force. The Japanese hold five villages and inflict 19 steps, the Australians hold one village and inflict 12 steps, for a final score of 29 to 15. A Japanese minor victory.

The Australians are expected to attack a superior force in this scenario. An unlikely chance of victory. The firefight during the first six or seven turns was great, but from there the Australians were challenged to move the scenario forward. Just too many Japanese. I rate this as a weak 3, only because of the good combat up front.

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