Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Over the Hills and Far Away Scenario 2: Templeton's Crossing, Day One
Kokoda Campaign #18
(Attacker) Australia vs Japan (Defender)
Formations Involved
Australia 25th Infantry Brigade
Japan 144th Infantry Regiment
Display
Balance:



Overall balance chart for KoCa018
Total
Side 1 3
Draw 1
Side 2 1
Overall Rating, 6 votes
5
4
3
2
1
3.5
Scenario Rank: 434 of 940
Parent Game Kokoda Campaign
Historicity Historical
Date 1942-10-11
Start Time 08:00
Turn Count 20
Visibility Day
Counters 68
Net Morale 0
Net Initiative 0
Maps 1: 34
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 154
AAR Bounty 165
Total Plays 5
Total AARs 2
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Kokoda Campaign Base Game
Introduction

Three days after encountering the first Japanese outposts, the 25th Brigade had massed for an attack in force. Brigadier Eather ordered the 2/33rd Battalion to attack up the main track from Myola toward Templeton's Crossing while the 2/25th Battalion would also attack up a side track from Kagi to Templeton's Crossing. They would face I Battalion of the 144th Regiment which had begun receiving reinforcements from II Battalion.

Conclusion

Under pressure from Blamey to show results, Tubby Allen pressed his subordinates to attack with all possible speed and force. Despite these orders, the Australian attack quickly turned into more of a large patrolling action and failed to make any progress at all against a Japanese force that was numerically larger. Still suffering from a lack of supplies, the Australians had resorted to recruiting native Papuan carriers at gunpoint, and the unwilling conscripts tossed their loads into the bush (including, at times, Australian wounded) and bolted for freedom at the first opportunity. Nevertheless, the battle would continue the next day.


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army

Display Errata (1)

1 Errata Item
Scen 18

The second Victory Condition for the Australians should Read: Minor Victory for Control of one village.

(Juiceman on 2021 Sep 30)

Display AARs (2)

Templeton's Crossing, Day One
Author Juiceman
Method Solo
Victor Australia
Play Date 2021-09-30
Language English
Scenario KoCa018

Same map and similar set up as the previous scenario, with the adding of hidden units for the Japanese. Control of the villages is key to winning for both sides with fighting concentrated along the southern trails 2 closest villages to the south edge of the map. The Aussies were able to gain control of one village to win a minor victory

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Take More than One Village - If You Can!
Author Tambu (Australia)
Method VASSAL
Victor Japan
Participants treadasaurusrex
Play Date 2024-03-10
Language English
Scenario KoCa018

A 20-turn pitched battle with the aggressive T-Rex - him without tanks or nasty AFVs - as the Japanese side in the jungles of New Guinea. I crewed the Australian side. Both sides drew decent leaders in this 4-session play-through. We did not use the FOW until turn 10, but did use the excess initiative, hidden units and consolidation optional rules.

This scenario started out great for the Aussies with 3 village liberated, or contested, by my Diggers . . . then turn 12 happened and it was all downhill from there. In that turn, the senior Australian leader was captured in a close assault, and 2 other Allied leaders were killed, causing chaos and causing the up-'till-then fruitful Digger attack to come apart at the seams. Fierce and methodical Japanese counter attacks followed in the south half of the map, with Lady Luck favoring Axis die rolling in combat, morale recovery and initiative. It was ugly. By the end, the overstretched, Japanese were in control of every single hamlet on the battle map.

I give this not very good, probably untested, scenario a rating of 2, only because of the fun we had playing it. It is probably better played in shared mode, and does not really lend itself to solitaire play (hidden units).

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