Ioribaiwa Scenario 3: Ioribaiwa, Day Three Kokoda Campaign #16 |
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(Defender) Australia | vs | Japan (Attacker) |
Formations Involved | ||
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Australia | 21st Infantry Brigade | |
Australia | 25th Infantry Brigade | |
Japan | 144th Infantry Regiment | |
Japan | 41st Infantry Regiment |
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Overall Rating, 3 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Kokoda Campaign |
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Historicity | Historical |
Date | 1942-09-15 |
Start Time | 08:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 95 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 35 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 163 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Bridge Control |
Hill Control |
Inflict Enemy Casualties |
Conditions |
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Terrain Mods |
Scenario Requirements & Playability | |
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Kokoda Campaign | Base Game |
Introduction |
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Both sides lost their nerve as the third day of battle began. Brigadier Eather, worried that his Australians could no longer hold the ridge, asked for permission to withdraw and received orders to hold the ridge for "as long as possible." But his orders also allowed him to decide when it was "no longer possible," so he promptly ordered a withdrawal. For his part, Maj. Gen. Horii decided this was the "Strategic Line" of his orders, and ordered the battalions of the 41st regiment to begin the march back over the Owen Stanleys through Kokoda Gap. |
Conclusion |
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Although the fighting continued on a smaller scale, both the Japanese and Australian sides withdrew the bulk of their forces during the day and the Japanese were left in temporary possession of Ioribaiwa. At the end of a very long and nonfunctional supply line, they would hold it only as long as the Australians chose not to attack in force. |
1 Errata Item | |
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Scen 16 |
Ignore the "no units in hexes adjacent to any other unit" condition for the Australian 2/31st and the 2/33rd. The non-adjacency condition still applies to the Composite 2/14 and 2/16 Battalion. (Daniel Rouleau clarification) (rerathbun
on 2016 Jan 16)
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Just Another Day in the Jungle |
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Main Japanese force headed down the track while a smaller diversionary force attacked the 80m ridge from the east. The Aussies defended their positions vigorously, repulsing several Japanese attempts to engage at close range. The slightly lower Japanese morale was evident in these early turns because several units were disrupted and demoralized which stalled the Japanese advance. Around turn 10 things started to unravel for the Aussies, do to their early success they held their positions a couple of turns too long, so when it was time to pull out and fall back it was too late, the Japanese had gotten two companies of infantry behind their lines and cut off the Aussies retreat. The Aussie forces spent the remaining turns trying to break out but suffered appalling casualties trying to do it, with enemy forces pressuring them from the north and blocking forces to the south it was a slaughter but several platoons did make it off the map but not enough, about 10 steps, to satisfy the victory conditions. FOW for the Aussies did not effect play much in this scenario, only a couple of turns were ended early due to FOW dice rolls but it did make you think or plan your moves. |
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