Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Isurava and the Trail South Scenario 5: Delaying Tactics, Part One
Kokoda Campaign #10
(Defender) Australia vs Japan (Attacker)
Formations Involved
Australia 21st Infantry Brigade
Japan 41st Infantry Regiment
Display
Balance:



Overall balance chart for KoCa010
Total
Side 1 0
Draw 2
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 940
Parent Game Kokoda Campaign
Historicity Historical
Date 1942-09-02
Start Time 08:00
Turn Count 20
Visibility Day
Counters 49
Net Morale 1
Net Initiative 1
Maps 1: 35
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 151
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Terrain Mods
Scenario Requirements & Playability
Kokoda Campaign Base Game
Introduction

While Brigadier Potts tried to find a new defensive position and get more fresh troops up the trail from Port Moresby, Maj. Gen. Horii assigned the two newly arrived battalions of 41st Regiment to lead the pursuit of the Australians and keep the pressure on. With supplies dwindling and events on Guadalcanal coming to a head, he needed this campaign decided soon.

Conclusion

While the 2/14 Battalion broke contact without the Japanese applying much pressure, things changed when Horii's men reached the positions held by 2/16. The Japanese attacked with a great deal of spirit, with both soldiers from sides screaming mutually unintelligible insults at one another during a fierce close-quarters firefight. The Australians held their ground through much of the morning but finally stumbled back through the bush, the men exhausted, hungry and desperately licking trees for their moisture. Despite a staggering number of missing men, the Australians reached their next defensive line at Efogi with the Japanese right on their heels.


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army

Display AARs (1)

Snake Eyes & Box Cars
Author Juiceman
Method Solo
Victor Japan
Play Date 2020-12-23
Language English
Scenario KoCa010

The Aussie strategy for the 2/16 was to hold the village while they waited for the reserves to come up the trail from the south, if they could stop or slow down the Japanese advance, the village seemed the logical choice for the first line of defense.

For the Japanese there was little finesse, they had to come down the trail (heck that is one of the objectives) and when they ran into the enemy blocking force they could try to overpower or tempt fate by moving into the jungle to outflank the forces in front of them. So the Japanese took the third option, both. Just before reaching the Aussie defense line they sent two stacks into the jungle on a flanking maneuver and luck was on their side as the first 5 out of 6 rolls for disorientation were successful!

All the flanking units survived the op fire from the Aussies without a scratch, disruption or demoralization, next came the engineers (recon) down the trail and made contact with the enemy forces in the village, unfortunately they did not fare as well as their comrades while taking a couple of step losses (that is why they were in the vanguard).

The fighting was intense in and around the village, the Aussies were holding their own with 8 turns left to go in the game, then their defense started to unravel. The Japanese player launched 3 Assaults, their units survived first fire and then the Japanese player rolled snake eyes on the first assault, box cars on the second and box cars again on the third.

What was left of the Aussie forces delayed the Japanese as best they could as they retreated back down the trail. The scenario ended with a Japanese Major Victory.

This was the first scenario where a number of Japanese units seemed to be immune to jungle disorientation, this definitely had a hand in their victory, that and rolling Snake Eyes & 2 Box Cars in the same turn did not hurt either.

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