Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Isurava and the Trail South Scenario 1: Isurava, Day One
Kokoda Campaign #6
(Defender) Australia vs Japan (Attacker)
Formations Involved
Australia 2/14th Infantry Battalion
Australia 39th "Hawthorn-Kew" Infantry Battalion
Australia 53rd “West Sydney” Infantry Battalion
Japan 144th Infantry Regiment
Display
Balance:



Overall balance chart for KoCa006
Total
Side 1 0
Draw 1
Side 2 6
Overall Rating, 8 votes
5
4
3
2
1
3.88
Scenario Rank: 148 of 940
Parent Game Kokoda Campaign
Historicity Historical
Date 1942-08-27
Start Time 08:00
Turn Count 24
Visibility Day
Counters 79
Net Morale 2
Net Initiative 2
Maps 1: 34
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 157
AAR Bounty 171
Total Plays 7
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Terrain Mods
Scenario Requirements & Playability
Kokoda Campaign Base Game
Introduction

By the 27th of August (after several days of increasing pressure against Australian patrols), Maj. Gen. Tomitaro Horii was ready to kick off the renewed Japanese offensive. By now his South Seas Detachment had grown to include all three battalions of 144th Infantry Regiment, and two more battalions of 41st Infantry Regiment were only days away. The Australians had only two complete infantry battalions in the area: the battle-tested 39th and the green 53rd. The first company from the veteran 2/14th Battalion had arrived the night before, but the remaining companies of 2/14th and all of 2/16th were still strung out along the Track. Unaware of the actual Japanese strength, the on-site commander Brigadier Potts decided to try and seize the initiative by sending 53rd Battalion up the eastern trail while using 39th and whatever parts of 2/14th arrived to hold the Japanese forces at Isurava. The 2/16th could take over the reserve role at Alola as they arrived during the next few days.

Conclusion

Thirty-Ninth Infantry Battalion had used the two-week lull to rebuild their ammunition stores and create firing lanes on the main approaches to Isurava village. It was enough to hold fast against the first probing attacks mounted by Maj. Gen. Horii. However, the green 53rd Battalion lost several of its officers in the first moments of contact and subsequently broke and scattered into the jungle. That gave Horii a perfect route to flank the Australians at Isurava, but he failed to take advantage of it.

Additional Notes

Note the setup inadvertently shows the wrong orientation for the board. 34 should be in the top left hand corner.


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army
  • Towed

Display Errata (1)

1 Errata Item
Scen 6

Board orientation should be as noted in the "Additional Notes"

(Matt W on 2017 Mar 11)

Display AARs (1)

Back & Forth
Author Juiceman
Method Solo
Victor Japan
Play Date 2020-08-21
Language English
Scenario KoCa006

The lead Japanese units heading for Isurava walked into an ambush by the hidden Aussie units (per the scenario set up rules), these two Aussie stacks eliminated a couple of Japanese platoons but no leaders, with the effect of stalling the Japanese advance down the trail.

The Japanese regrouped & with the aid of the 2 81mm mortars began overrunning the dug-in Aussie units one by one with the advance rolling thru the objective village. This combat bled the Japanese forces, although they did not lose any platoons or leaders, many of the Japanese units were reduced in step, disrupted and a few demoralized due to the heavy fighting.

With 7 turns remaining the scenario looked like it was going to be a rout with a Japanese major victory but the Aussies counter attacked with fresh troops from C Company, elements of the 53rd Infantry & any remnants of the 39th Infantry that could still fight. They got help with some really good die rolls on the DF & Assault tables, sometimes it is better to be lucky than good.

They inflicted several step losses on the already exhausted Japanese & managed to KIA two leaders. The Aussies were even able to assault Isurava, which would remain contested at the end of the scenario, thus denying the victory points to the Japanese and a chance for a major victory.

We played this scenario using Optional Rule #1: Leader Guides. We got tired of rolling for disorientation in previous scenarios.

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