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Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Easy Company
Pusan Perimeter #33
(Defender) North Korea vs South Korea (Attacker)
United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWPP033
Total
Side 1 2
Draw 0
Side 2 2
Overall Rating, 4 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Pusan Perimeter
Historicity Historical
Date 1950-07-22
Start Time 12:00
Turn Count 18
Visibility Day
Counters 31
Net Morale 1
Net Initiative 1
Maps 1: 95
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 144
AAR Bounty 165
Total Plays 4
Total AARs 2
Battle Types
Inflict Enemy Casualties
Conditions
Smoke
Terrain Mods
Scenario Requirements & Playability
Pusan Perimeter Base Game
Introduction

In an attempt to integrate American and South Korean forces more closely, the American 35th Infantry Regiment and ROK 17th Infantry Regiment sent a combined force into the mountains northwest of Sangju to seal off a dirt road leading to the town. When the Americans leading the way came under enemy fire, the ROK commander told them to spread out and envelop the enemy from both flanks.

Conclusion

Coming under increasing enemy fire, the American company at the point of the advance panicked and fled, taking another American company with them. Other American companies proved similarly prone to panic, with many men apparently slinking off to hide rather than fight. The day after Easy Company’s stampede, the ROK 17th Regiment went back up the mountain without them and overran a position with about 30 enemy irregulars and two machine guns.


Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
South Korea Order of Battle
Daehanminguk Yukgun
  • Foot
United States Order of Battle
Army
  • Motorized

Display AARs (2)

All Is Klar, Herr Kimmissar?
Author thomaso827
Method Solo
Victor United States, South Korea
Play Date 2015-03-01
Language English
Scenario KWPP033

This is another small fight, a combined US/ROK force has to take out 4 or more steps of NKPA troops in 18 turns or less and are the attackers coming onto the south end of the board. I set up the defense fairly close to the south end, with the NKPA commander and 2 single steps of infantry in the village, the commissar in the woods south of the village where he could respond to demoralized troops, SMGs with a leader in the woods to the east and a single infantry step with an HMG in the woods to the west, with the mortars and sergeant accross the vally dug in on a hilltop where he could support but be less of a target. US captain and one infantry unit entered on the road and drove just into the first woods hex on the hill where he could observe and prepare but stay away from most direct fire. The US Sergeant entered on foot with one Infantry platoon and the recoilless rifle unit, and the LT came in with the other Infantry platoon and the HMG unit, working their way forward while the ROK LT and Sergeant moved around the hill to try to assault the NKPA hq elements. The US LT and the US commander's stack got a combined shot off doing some damage to the western NKPA force, demoralizing the leader there, who ended up fleeing and leaving the troops without leadership to later fall in assault. The first actual NKPA loss was when the ROK LT and 2 platoons entered the hex where the Komissar was and rolled a 9 for his loss. The US troops rolled up the wesern force while the ROK troops disrupted then demoralized the eastern force. The NKPA mortars go called in on the US Captain initially, but then was able to spot for himself as the US troops fired from their woods hexes, and the NKPA mortars were quite effective demoralizing most of the captain's stack' which had become an even larger target when the US sergeant moved in with the infantry and RR platoons, and the mortars took advantage of the extra up-1 for 3 combat units in the hex, promptly demoralizing all but the captain himself. Over the course of the next 2 turns, the western and eastern NKPA stacks were lost with a few demoralized single steps fleeing around the south end of the board. ROK troops entered into assault on the village but failed to take it in the face of determined fire. ROK took a step loss and demoralized, then fled, successfully disingaging without further loss, to regroup in the woods. By this time, NKPA had taken the 4 steps plus 2 more, the NKPA mortars were taking long range fire from HMG and RR, demoralizing one of the 2 units, and the NKPA HQ was comfortably hunkered down in the village enjoying the kimchee. Game called, a ROK/US victory. Great game.

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Korean War: Pusan Perimeter, scenario #33: Easy Company
Author JayTownsend
Method Solo
Victor North Korea
Play Date 2019-02-24
Language English
Scenario KWPP033

Korean War: Pusan Perimeter, scenario #33: Easy Company

In 18 turns the ROK/American forces must eliminate 4 steps of North Korean units to win. However, the NKPA setup in the far northwest hill dug-in and with their two mortar units tucked behind them and the hill. The North Korean setup on the clear hill hexes in support of each other with a great view of the battlefield. The NKPA also have an 8/7 morale verses the South Korean/American’s 7/6 morale.

It take the Americans and ROK forces a while to reach the NKPA forces and the North Koreans rain down double stacked 82mm mortar fire on the Allied forces. The Americans and ROK forces attack uncoordinated with each other against dug-in NKPA and fail terribly as their time was short. The North Korean win this days battle.

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