Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Back to Battle Mountain
Counter Attack #41
(Defender) North Korea vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWCA041
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Counter Attack
Historicity Historical
Date 1950-09-09
Start Time 09:00
Turn Count 22
Visibility Day
Counters 33
Net Morale 0
Net Initiative 0
Maps 1: 113
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 153
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Bridge Control
Hill Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Smoke
Scenario Requirements & Playability
Counter Attack Base Game
Introduction

North Korean troops had taken Battle Mountain on 7 September, and the Americans made repeated attempts to take it back. Two days later, the 3rd Battalion of the 27th Infantry sent two companies up the hill to make one last attempt to wrest the high ground from the North Koreans.

Conclusion

The effort only brought the Americans still more casualties, and Lt. Col. John T. Corley, the newly-appointed commander of the 24th Infantry Regiment, ordered the attached 27th Infantry troops to give up the attempt. The North Koreans had gained the prize, but over the coming days they would be unable to make much use of it.


Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
United States Order of Battle
Army

Display AARs (1)

Korean War: Counter-Attack, scenario #41: Back to Battle Mountain
Author JayTownsend
Method Solo
Victor North Korea
Play Date 2017-10-12
Language English
Scenario KWCA041

Korean War: Counter-Attack, scenario #41: Back to Battle Mountain

This is another interesting scenario and the Americans have 22 turns to try and achieve 3 out of 4 victory conditions. The North Koreans are dug-in, setup in kind of a supporting circle around the major American victory objectives but the Americans have VT Fuze off-board artillery on any 8 turns to support them.

The Americans can enter on the south or east edges of the map or both. I split my forces and entered on both edges of the map to have forces on both sides of the river. I ended up controlling the 40-meter hill hexes on east and the 40 & 60 meter hill hexes on the west side but some NKPA units filtered back in on the west side. I couldn’t control the bridge hex as the North Koreans interlocked two SMG units on both sides dug-in and I was out of VT Artillery, as I blew through that on the hill hexes on the first 8 turns and my kill rate was not twice as much as compared to the NKPA losses so the North Koreans won this one. I think splitting my forces was not a good idea for this scenario as in the end my forces were too spread-out and disorganized to achieve 3 out of 4 victory objectives.

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