Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Battle within the Bulge
Counter Attack #8
(Attacker) North Korea vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWCA008
Total
Side 1 0
Draw 2
Side 2 2
Overall Rating, 4 votes
5
4
3
2
1
3.75
Scenario Rank: --- of 940
Parent Game Counter Attack
Historicity Historical
Date 1950-08-10
Start Time 08:00
Turn Count 0
Visibility Day
Counters 57
Net Morale 0
Net Initiative 0
Maps 1: 113
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 152
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Bridge Control
Hill Control
Inflict Enemy Casualties
Meeting Engagement
Road Control
Scenario Requirements & Playability
Counter Attack Base Game
Introduction

With the 24th Infantry Division fading quickly in terms of both numbers and morale, Walton Walker of Eighth Army attached the 2nd Infantry Division’s 9th Infantry Regiment to the 24th. In two days of fighting the 9th Infantry had already lost a startling number of junior officers, but they went forward with an attack on the hill known as Cloverleaf, just in time to meet a North Korean attack.

Conclusion

The 9th Infantry’s attack faltered as soon as it ran into the attacking North Koreans, who inflicted heavy losses on the fresh regiment and captured Cloverleaf Hill. The 24th Infantry Division was faltering badly, and the division commander, Maj. Gen. John H. Church, placed all of his forces in the so-called Naktong Bulge – all but two of his infantry battalions, plus artillery and other units - under Col. John G. Hill of the 9th Infantry, in effect passing his command to a lower-ranking officer from a different division.


Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
United States Order of Battle
Army

Display AARs (1)

Korean War: Counter-Attack, scenario #8: Battle within the Bulge
Author JayTownsend
Method Solo
Victor Draw
Play Date 2017-07-02
Language English
Scenario KWCA008

Korean War: Counter-Attack, scenario #8: Battle within the Bulge

Another battle in the famous Naktong Bulge/river area. This time the victory conditions are different and fought over the Map #13 gorge, with the bridge intact and the North Koreans staging or setting up two more underwater bridges for the battles to come. The victory conditions are spread over the map, with 2 points for each 60 meter hill controlled and there are two of them, 2 points for controlling bridge hex on hex #0708, 1 point for each underwater bridge hex controlled and 1 point for each enemy step eliminated. Both sides roll for initiative coming on opposite sides of the map. The 60 meter hill hexes are on the NKPA side of the map but the Americans can reach the bridge hex first and the underwater bridge hexes are up for grabs. With so many objectives I made the mistake with both sides of trying to get too many at once. This spread everyone out into separate battles going on simultaneously within the Naktong Bulge. The Americans made the mistake of going after the 60 meter hill hexes and the North Koreans made the mistake of going after the central bridge hex number 0708 instead of defending the underwater bridges well enough. Both wasted valuable steps.

Other than my major mistakes on both sides of the fence, either side could have won but instead it was a Draw. The North Koreans lost 9 steps and the Americans lost 9 steps, so that was wash but the NKPA got 4 points for controlling both 60 meter hexes and 1 point for controlling one underwater bridge, while the American received 2 points for controlling bridge hex 0708 and 1 point for controlling one of the underwater bridge hexes. North Koreans 15 points, the Americans 12 points for a Draw, as one side needs to win by five or more for a minor victory or 11 or more for a major victory.

I must play this one again and keep my objectives limited for each side and it should be and interesting result. I did quit this scenario 3 turns early as both sides were pretty well deleted and demoralized that I could not organized another attack or see the results changing.

Added: neither side controlled the whole east-west road that was worth 5 points.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.315 seconds.