The Yano Battalion Jungle Fighting #36 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved | ||
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Japan | Yano Battalion | |
United States | 182nd Infantry Regiment | |
United States | 6th Marine Regiment |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Jungle Fighting |
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Historicity | Historical |
Date | 1943-01-26 |
Start Time | 12:00 |
Turn Count | 19 |
Visibility | Day |
Counters | 109 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 1: Guad-ME |
Layout Dimensions | 84 x 55 cm 33 x 22 in |
Play Bounty | 159 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Rural Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Guadalcanal | Maps + Counters |
Jungle Fighting | Base Game |
Introduction |
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Nearing the Poha, the 6th Marines and 182nd Infantry rejoined the battle as they passed through the 27th Infantry about noon. The CAM Division resumed the attack where the terrain opened up sufficiently to allow the employment of two regiments abreast. Unknown to the Americans a relatively fresh Japanese battalion, commanded by and named for Major Keiji Yano and formed from overage replacements, had been brought forward. Unlike most Japanese officers, Major Yano was experienced in withdrawals and, although unclear exactly what was expected of him and his ad hoc unit, planned to delay the American advance. |
Conclusion |
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The Japanese were driven back, although, if the truth be told, they withdrew gradually, something the Americans had not seen before. The battalion's willingness to conduct a fighting withdrawal rather than fight to the death ensured the Americans did not gain much ground, but also that they did not suffer many casualties. At sea another Japanese reinforcement convoy was believed to be forming and the 25th Division was withdrawn to the Henderson Field perimeter as a precaution. |
Additional Notes |
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Elsenborn Ridge or Cassino '44 may be used for the U.S. Army units. |
Jungle Fighting #36 | ||||||||||||
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This is another one that is nearly indistinguishable from the other scenarios fighting over this same terrain. This time the Japanese have a fresh battalion of replacements to field, so they play an aggressive defense, using massed counterattack stacks. Even without morale 9 this can generate step losses. The rest of the force dances around in the Jungle to avoid contact with the Americans so they can sit on the designated rear line at the end of the scenario if they are unable to accumulate enough step losses. Americans as is typical in these scenarios have a firepower advantage when outside of assault, but must combat the terrain and FOW to get it coordinated and push the Japanese back behind the designated line. Army is facing off against a largely depleted force while the USMC hits the fresher force. This suits them just fine, as if the Japanese have a non scripted set up, they always mass against the Army to get step losses as the Army has lower morale. As with most scenarios like this, through column manipulation and fair rolling, the Japanese are able to get the needed casualty count for the win. Americans are able to smash the Japanese in the south, and the north is in a bad state at the end, having sacrificed itself to get those step losses. Ironically this is the opposite of what happened here IRL, with the Japanese withdrawing from contact. Tough road for the Americans as usual, and fairly unremarkable compared to the rest of the push west scenarios. |
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