To the Last Man Jungle Fighting #33 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved | ||
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Japan | 2nd "Courageous" Infantry Division | |
United States | 147th "Gypsies of the Pacific" Infantry Regiment | |
United States | 6th Marine Regiment |
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Overall Rating, 2 votes |
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2
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Scenario Rank: --- of 940 |
Parent Game | Jungle Fighting |
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Historicity | Historical |
Date | 1943-01-24 |
Start Time | 10:15 |
Turn Count | 17 |
Visibility | Day |
Counters | 70 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 1: Guad-ME |
Layout Dimensions | 84 x 55 cm 33 x 22 in |
Play Bounty | 148 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Guadalcanal | Maps + Counters |
Jungle Fighting | Base Game |
Introduction |
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The 200-plus Japanese surrounded by the American attack on the 23rd blocked the trail to Cape Esperance and had to be eliminated. The 6th Marines advanced while the 147th Infantry contained the trapped Japanese to the west. |
Conclusion |
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The trapped Japanese were easily overrun (200 were killed) and the advance to Cape Esperance would now resume. As an added bonus, at last the village of Kokumbona had been captured. |
Additional Notes |
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Elsenborn Ridge or Cassino '44 may be used for the U.S. Army units. |
Jungle Fighting #33 | ||||||||||||
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This is just a shooting gallery for the Americans. They get 2 formations, an army line that cannot move, only fire. They start adjacent to the already used up Japanese. They also get a Marine manuever force that must keep the net closed to stop the Japanese from slipping out, and then force the total board wipe. Its not all that challenging. The Japanese set up is essentially scripted, and with the depleted forces they cant muster much of anything. Americans just shoot and shoot and shoot some more until they run out of adjacent stacks, and then move up Marines rinse and repeat. No chance for the Japanese to do anything unless the American player makes a major mistake and breaks their own net allowing the Japanese to scurry about. Even then, the constricted map space makes their escape unlikely. Easy American win after throwing dice for a few turns. |
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