Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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To the Last Man
Jungle Fighting #33
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 2nd "Courageous" Infantry Division
United States 147th "Gypsies of the Pacific" Infantry Regiment
United States 6th Marine Regiment
Display
Balance:



Overall balance chart for JuFi033
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
2
Scenario Rank: --- of 940
Parent Game Jungle Fighting
Historicity Historical
Date 1943-01-24
Start Time 10:15
Turn Count 17
Visibility Day
Counters 70
Net Morale 0
Net Initiative 3
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 148
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Rural Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Battle of the Bulge Counters
Guadalcanal Maps + Counters
Jungle Fighting Base Game
Introduction

The 200-plus Japanese surrounded by the American attack on the 23rd blocked the trail to Cape Esperance and had to be eliminated. The 6th Marines advanced while the 147th Infantry contained the trapped Japanese to the west.

Conclusion

The trapped Japanese were easily overrun (200 were killed) and the advance to Cape Esperance would now resume. As an added bonus, at last the village of Kokumbona had been captured.

Additional Notes

Elsenborn Ridge or Cassino '44 may be used for the U.S. Army units.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
United States Order of Battle
Army
Marine Corps

Display AARs (1)

Jungle Fighting #33
Author triangular_cube
Method Solo
Victor United States
Play Date 2023-02-24
Language English
Scenario JuFi033

This is just a shooting gallery for the Americans. They get 2 formations, an army line that cannot move, only fire. They start adjacent to the already used up Japanese. They also get a Marine manuever force that must keep the net closed to stop the Japanese from slipping out, and then force the total board wipe.

Its not all that challenging. The Japanese set up is essentially scripted, and with the depleted forces they cant muster much of anything. Americans just shoot and shoot and shoot some more until they run out of adjacent stacks, and then move up Marines rinse and repeat.

No chance for the Japanese to do anything unless the American player makes a major mistake and breaks their own net allowing the Japanese to scurry about. Even then, the constricted map space makes their escape unlikely.

Easy American win after throwing dice for a few turns.

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