Mt. Austin IX Jungle Fighting #27 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved | ||
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Japan | 10th Mountain Gun Battalion | |
Japan | 124th Infantry Regiment | |
Japan | 228th Infantry Regiment | |
United States | 25th "Tropic Lightning" Infantry Division | |
United States | 25th Reconnaissance Troop | |
United States | 35th Infantry Regiment |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | Jungle Fighting |
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Historicity | Historical |
Date | 1943-01-19 |
Start Time | 08:00 |
Turn Count | 14 |
Visibility | Day |
Counters | 51 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: Guad-ME |
Layout Dimensions | 84 x 55 cm 33 x 22 in |
Play Bounty | 141 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Guadalcanal | Maps + Counters |
Jungle Fighting | Base Game |
Introduction |
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Success on the 18th was not as apparent to the Americans as to the Japanese. On the 19th an even larger attack was put on from the west. With the Anti-Tank Company holding the eastern perimeter, the whole of the 2nd Battalion prepared to attack. |
Conclusion |
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The Japanese had become so weak that even the limited attack gained ground. At least as important as the ground gained was the fact that the Americans at last had a reasonably clear picture of the defensive layout. |
Additional Notes |
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Elsenborn Ridge or Cassino '44 may be used for the U.S. units. |
2 Errata Items | |
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Scen 27 |
American setup instructions for E company do not include enough space for designated units to fit. I added 0423 as an available hex so they were stacked 3 deep. (triangular_cube
on 2023 Feb 18)
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Scen 27 |
Japanese SSR dictate they have to roll to attempt to move but do not mention whether or not a failure to move counts as their activation. As it usually does in the system with this type of special rule, I played it as such. (triangular_cube
on 2023 Feb 18)
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Head Banging in the Jungle |
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I went back and forth on the rating for this, between 3 and 2. There's no maneuvering in this at all, since the Japanese start out entrenched and most of the Americans set up adjacent to them. If you like straight out assaults vs entrenched troops, you'll like this one. There is no draw in this scenario, either one side wins or the other. The Japanese won by eliminating the required number of American steps. This one may favor the Japanese (or maybe it was my die rolling). It's really hard to put a dent in them, but the Japanese force is pretty small and therefore fragile. Some better die rolling for the Americans would've reduced the Japanese to where they couldn't really hurt the U.S., allowing the Americans to assault for the win. |
0 Comments |
Jungle Fighting #27 | ||||||||||||
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I've said almost everything there is to say about the general setups within the GIFU positions over the last 8 Mt Austin AARs. This time the Japanese are thinner yet on the ground, the Americans get a healthy amount of artillery, and are in position to strike early. The thinner Japanese leave far fewer threats on the board, so this is very much a scenario of parking fire groups adjacent in the jungle cover and pouring fire in until the Japanese wither away. The Japanese get one heavy entrenchment bodied by an HMG and 70 that keep the Americans away a bit, lest they roll well and cause a step loss. They also have a x3 INF stack that they can counter with if an opening exists. Once these two hexes are subdued either by masses of DF or OBA then the rest of it falls quickly. Americans push early and often, having a more lenient causualty limit, and a job to do. Japanese via DF demoralize a few INF in the southern approach which flee westward and lose 2 steps to OP fire from the Japanese heavy trench. A counter attack later in the day from the central counter attack step gets the other 2 steps for a win. The target trenches in the West end up in American hands. If not for the good roll against fleeing dem'd troops this would have been an American win. Of the GIFU scenarios, this one was one of the closer ones, but there are probably still better uses of your time than playing these dig out the Japanese while limiting losses JF scenarios. |
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