Mt. Austin VI Jungle Fighting #24 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved | ||
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Japan | 10th Mountain Gun Battalion | |
Japan | 124th Infantry Regiment | |
Japan | 228th Infantry Regiment | |
United States | 35th Infantry Regiment |
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Overall Rating, 2 votes |
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2
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Scenario Rank: --- of 940 |
Parent Game | Jungle Fighting |
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Historicity | Historical |
Date | 1943-01-15 |
Start Time | 07:00 |
Turn Count | 14 |
Visibility | Day |
Counters | 57 |
Net Morale | 2 |
Net Initiative | 2 |
Maps | 1: Guad-ME |
Layout Dimensions | 84 x 55 cm 33 x 22 in |
Play Bounty | 143 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Guadalcanal | Maps + Counters |
Jungle Fighting | Base Game |
Introduction |
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The worn-out 132nd Regiment contained, but could not take, the GIFU position in the Mount Austin foothills. Relieved by the fresh 2nd Battalion, 35th Regiment of the 25th Division, the 132nd returned to the beachhead perimeter. The 2nd Battalion, 35th Infantry Regiment almost immediately began losing men to disease and attempts to close with the Japanese. |
Conclusion |
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The fresh 2nd Battalion advanced little and incurred moderate casualties. A misunderstood order led to the withdrawal of the entire battalion and even the small gains made early in the day were lost. The regimental commander replaced the battalion commander. |
Additional Notes |
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Elsenborn Ridge or Cassino '44 may be used for the U.S. units. |
1 Errata Item | |
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Scen 24 |
Japanese SSR dictate they have to roll to attempt to move but do not mention whether or not a failure to move counts as their activation. As it usually does in the system with this type of special rule, I played it as such. (triangular_cube
on 2023 Feb 17)
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Jungle Fighting #24 | ||||||||||||
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This is familiar ground, as we return to the GIFU position. This time around all the advantages the Americans had built up are gone, and they now get saddled with disadvantages AND harder objectives. The lone exposed trench is gone. Morale is back to 7. Their units are now split up and far less cohesive. Set up is restricted, oh and forced adjacent to the Japanese. They also have less artillery. They also have to be hyper casualty adverse or the Japanese win. So do they take even more entrenchments than they had to without all that? No of course not. Japan sets up their counterattack stacks on the right, ready to attack whatever is forced to setup in the exposed adjacent spot. They could probably just individually fire on it to force compound demoralizations too. Either way they dont need many kills. Their HMGs and field guns secure the left, while the remaining entrenchments have the 81 and SER to avoid walk ins. Americans try their best to suppress the counterattack stacks as a top priority but may have been better served moving adjacent stacks away rather than firing in on turn 1. Counterattack stack 1 dis/dems the exposed American stack via adjacent DF and counterattack stack two eviscerates it in assault. Americans cant even play for a draw anymore after turn 2 because of the AND condition in their VCs. Bloody, quick, not worth setting up. On to Mt Austin 7.... |
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