Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Mt. Austin VI
Jungle Fighting #24
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 10th Mountain Gun Battalion
Japan 124th Infantry Regiment
Japan 228th Infantry Regiment
United States 35th Infantry Regiment
Display
Balance:



Overall balance chart for JuFi024
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
2
Scenario Rank: --- of 940
Parent Game Jungle Fighting
Historicity Historical
Date 1943-01-15
Start Time 07:00
Turn Count 14
Visibility Day
Counters 57
Net Morale 2
Net Initiative 2
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 143
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Scenario Requirements & Playability
Battle of the Bulge Counters
Guadalcanal Maps + Counters
Jungle Fighting Base Game
Introduction

The worn-out 132nd Regiment contained, but could not take, the GIFU position in the Mount Austin foothills. Relieved by the fresh 2nd Battalion, 35th Regiment of the 25th Division, the 132nd returned to the beachhead perimeter. The 2nd Battalion, 35th Infantry Regiment almost immediately began losing men to disease and attempts to close with the Japanese.

Conclusion

The fresh 2nd Battalion advanced little and incurred moderate casualties. A misunderstood order led to the withdrawal of the entire battalion and even the small gains made early in the day were lost. The regimental commander replaced the battalion commander.

Additional Notes

Elsenborn Ridge or Cassino '44 may be used for the U.S. units.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
United States Order of Battle
Army

Display Errata (1)

1 Errata Item
Scen 24

Japanese SSR dictate they have to roll to attempt to move but do not mention whether or not a failure to move counts as their activation. As it usually does in the system with this type of special rule, I played it as such.

(triangular_cube on 2023 Feb 17)

Display AARs (1)

Jungle Fighting #24
Author triangular_cube
Method Solo
Victor Japan
Play Date 2023-02-17
Language English
Scenario JuFi024

This is familiar ground, as we return to the GIFU position. This time around all the advantages the Americans had built up are gone, and they now get saddled with disadvantages AND harder objectives. The lone exposed trench is gone. Morale is back to 7. Their units are now split up and far less cohesive. Set up is restricted, oh and forced adjacent to the Japanese. They also have less artillery. They also have to be hyper casualty adverse or the Japanese win.

So do they take even more entrenchments than they had to without all that? No of course not. Japan sets up their counterattack stacks on the right, ready to attack whatever is forced to setup in the exposed adjacent spot. They could probably just individually fire on it to force compound demoralizations too. Either way they dont need many kills. Their HMGs and field guns secure the left, while the remaining entrenchments have the 81 and SER to avoid walk ins.

Americans try their best to suppress the counterattack stacks as a top priority but may have been better served moving adjacent stacks away rather than firing in on turn 1. Counterattack stack 1 dis/dems the exposed American stack via adjacent DF and counterattack stack two eviscerates it in assault. Americans cant even play for a draw anymore after turn 2 because of the AND condition in their VCs. Bloody, quick, not worth setting up.

On to Mt Austin 7....

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