Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Curtain Call: 2nd Marine Regiment's Last Attack
Jungle Fighting #21
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 2nd "Courageous" Infantry Division
United States 2nd Marine Regiment
United States 8th Marine Regiment
United States Marine Corps
Display
Balance:



Overall balance chart for JuFi021
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Jungle Fighting
Historicity Historical
Date 1943-01-13
Start Time 05:30
Turn Count 39
Visibility Day
Counters 101
Net Morale 1
Net Initiative 3
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 162
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Hill Control
Rural Assault
Conditions
Entrenchments
Hidden Units
Naval Bombardment
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Guadalcanal Maps + Counters
Jungle Fighting Base Game
Introduction

The coastal advance of the Marine and Army units began in earnest on the 13th. The 8th Marines on the coast and the 2nd Marines on the inland side began the advance at 0530 following all-night harassment of the Japanese by American artillery.

Conclusion

The 2nd Marines advanced initially against little opposition and reached their objective, 1,000 yards west of the start line, in short order. The 8th, on the other hand, encountered strong resistance and was unable to advance as planned, although several companies achieved their objectives. Sustained Navy destroyer fire support was used for the first time and proved beneficial. At the end of the day and during the next two the men of the battered 2nd Marine Regiment were replaced by the 6th Regiment. The last of the original units to land on Guadalcanal back in August, the 2nd Regiment left the island for New Zealand.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
United States Order of Battle
Marine Corps
Navy
  • Misc

Display AARs (1)

Jungle Fighting #21
Author triangular_cube
Method Solo
Victor Japan
Play Date 2023-02-15
Language English
Scenario JuFi021

This is very similar to the previous push west scenarios, so the actual terrain is very familiar. The same firing spots on the same trenches, etc. This time around the Japanese are less dense, and the Americans are already shot through however. So much so, that after taking 3 step losses to their Southern regiment their morale drops to 7. This dictates Japanese play, as they concentrate all their bombardment and counterattack ability to the south to trigger the morale reduction, and then cut through the formation with ease for their overall VC.

Americans must clear out basically the whole line aside from a few odd hexes, but they have a ton of firepower to do it.

Both sides roll very well for early OBA and the Japanese key southern entrenchment is reduced from 3 x HMG to 1 HMG, 1 HMG reduced after a couple turns. However Japanese OBA eats up enough steps to trigger the morale reduction and its pretty much over at that point. Japanese counterattacks do slice through as predicted leaving the Americans to push for a draw. But with the increased chances of FoW rolls from the Jungle Figting module rules, combined with all the Jungle activations means they just cant get their formations concentrated and firing and they are unable to clear the Japanese line, although they do take some rather large bites out of it.

Japanese still probably win this most of the time if they try to open up that morale 7 but it was a unique situation aside from Beyond Normandy.

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