Mt. Austin V Jungle Fighting #14 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved | ||
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Japan | 10th Mountain Gun Battalion | |
Japan | 124th Infantry Regiment | |
Japan | 228th Infantry Regiment | |
United States | 132nd "Queen of Battle" Infantry Regiment |
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Overall Rating, 2 votes |
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2.5
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Scenario Rank: --- of 940 |
Parent Game | Jungle Fighting |
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Historicity | Historical |
Date | 1943-01-02 |
Start Time | 09:15 |
Turn Count | 16 |
Visibility | Day |
Counters | 79 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: Guad-ME |
Layout Dimensions | 84 x 55 cm 33 x 22 in |
Play Bounty | 150 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Conditions |
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Entrenchments |
Hidden Units |
Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Guadalcanal | Maps + Counters |
Jungle Fighting | Base Game |
Introduction |
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George's partial success led to the attack's renewal on the following day. With all three battalions of the 132nd Regiment poised to attack, enough strength was finally available to effectively engage the Japanese defenders. |
Conclusion |
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The Japanese made their first key error in this series of engagements, failing to spot 2nd Battalion's approach. The American soldiers advanced into the heart of the Japanese position before being fired on. By now bled white by malaria and casualties, the Japanese regiments were incapable of counterattacking. The Americans held their newly-won positions until relieved by units of the fresh 25th Division. |
Additional Notes |
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Cassino '44 or Elsenborn Ridge may be used instead of Battle of the Bulge for the U.S. units. |
Jungle Fighting #14 | ||||||||||||
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This time the Americans get 3 battalions and higher morale. They must take more entrenchments though. Other than that, and the opened up western flank, this one is similar to the rest in the series so I will be fairly brief. The Americans can and did hit the Japanese from all sides, causing them to spread out and become very thin. They are only able to manage one counterattack stack which does see off some HMGs but other than that this is a slow, grindy, race against the clock for the Americans to pound the Japanese to dust and move in. They do eventually get there, but the biggest opponent is jungle activations and FoW rather than the Japanese. This is pretty poor on balance towards the other side for once |
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