Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Mt. Austin II
Jungle Fighting #11
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 10th Mountain Gun Battalion
Japan 124th Infantry Regiment
Japan 228th Infantry Regiment
United States 132nd "Queen of Battle" Infantry Regiment
Display
Balance:



Overall balance chart for JuFi011
Total
Side 1 3
Draw 0
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
2.33
Scenario Rank: --- of 940
Parent Game Jungle Fighting
Historicity Historical
Date 1942-12-26
Start Time 10:30
Turn Count 16
Visibility Day
Counters 45
Net Morale 2
Net Initiative 1
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 140
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Rural Assault
Conditions
Entrenchments
Hidden Units
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Battle of the Bulge Counters
Guadalcanal Maps + Counters
Jungle Fighting Base Game
Introduction

The failure of the first serious attempt to take the GIFU position, as the Japanese called their defensive line, left the Americans no more knowledgeable about Japanese locations. But ignorance would be no obstacle, and an attack was laid on for the 26th.

Conclusion

Once again, the Japanese easily repulsed the American attack. Despite the mounting casualties, the American command still had not even obtained a clear picture of the Japanese positions. The regimental commander halted the attack and ordered it to resume the following day when the 1st Battalion could be used as well.

Additional Notes

Elsenborn Ridge or Cassino '44 may be used for the U.S. units.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
Army

Display AARs (2)

We need more guys
Author garbare83686
Method Solo
Victor Japan
Play Date 2015-06-21
Language English
Scenario JuFi011

This was my first use of fog of war and my first Pacific Theater battle. The idea of assaulting Japanese troops in a jungle with relatively equal forces seems like a loosing proposition, which it was. The first turn resulted in a thunderstorm which reduced viability and movement, a double edged sword for the Americans. It allowed for them to move unseen, but it was harder. It also meant that the American could not take advantage of their OBA at first. The storm was short lived and as it cleared the shooting started. The Americans pushed the jungle ridge in the middle while others flanked the Japanese left flank. The fog of war resulted in two activations per side before moving to the next turn. Both sides had a lot of leadership and were able to use most of their troops each turn. The Japanese morale kept them strong, while their defensive fire as the Americans moved adjacent kept disrupting and demolaizing the Americans who had to fall back and then push forward again. In the end they could not mount enough of a coordinated attack to really threaten the Japanese. The extra troops being brought up form tomorrow will prove helpful.

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Jungle Fighting #11
Author triangular_cube
Method Solo
Victor Japan
Play Date 2023-02-10
Language English
Scenario JuFi011

You can basically read my AAR from #10, because the Americans got crushed there and have to do exactly the same thing here but with one less INF platoon.

This time they tried leading with their HMGs up the center jungle sliver to bleed the Japanese more in assault as the supporting fire option didnt do anything the last go around. This does cause more losses for the Japanese, but once they crack the nut, the Americans fold like a wet tissue again.

Real situation was a repeat attack, but this scenario is basically a clone, and I had the same result.

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