Mt. Austin I Jungle Fighting #10 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved | ||
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Japan | 10th Mountain Gun Battalion | |
Japan | 124th Infantry Regiment | |
Japan | 228th Infantry Regiment | |
United States | 132nd "Queen of Battle" Infantry Regiment |
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Overall Rating, 4 votes |
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2.75
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Scenario Rank: --- of 940 |
Parent Game | Jungle Fighting |
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Historicity | Historical |
Date | 1942-12-25 |
Start Time | 12:00 |
Turn Count | 14 |
Visibility | Day |
Counters | 46 |
Net Morale | 2 |
Net Initiative | 1 |
Maps | 1: Guad-ME |
Layout Dimensions | 84 x 55 cm 33 x 22 in |
Play Bounty | 139 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Conditions |
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Entrenchments |
Hidden Units |
Off-board Artillery |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Guadalcanal | Maps + Counters |
Jungle Fighting | Base Game |
Introduction |
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With the departure of the 1st Marine Division, General Patch, commanding officer of the Americal Division, assumed command of all ground forces on Guadalcanal. He planned to launch a large-scale offensive toward Kokumbona in January, after additional units would have arrived on the island. In the meantime he ordered several operations to clear the Japanese from positions in the hills south and southwest of the Henderson Field perimeter. The first of these would eject the Japanese from an area in the foothills of Mt. Austin. |
Conclusion |
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The Japanese easily repulsed the attack. The Americans failed to effectively locate the Japanese positions prior to their assault and found the Japanese fully prepared to meet them. The regimental commander halted the attack and ordered it resumed the following day. |
Additional Notes |
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Elsenborn Ridge or Cassino '44 may be used for the U.S. units. |
Jungle Fighting #10 | ||||||||||||
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Why stay in your entrenchments when you can chase the Americans off the board? Japanese have a set line of entrenchments on the board edge and the Americans have to take 1 for a draw, or 2 for the win. They have powerful OBA that only lasts a few turns, otherwise just a battalion of morale 7 infantry vs the Japanese with 9. Early OBA is largely ineffective, causing 1 step loss and a handful of disruptions before it goes way. American INF advance through the spit of jungle up the middle dividing the entrenchment line, while the HMGs flank the Japanese left with a company. Japanese have their HMG and 70s on the wings, with their X3 INF stacks in the middle ready to jump out and assault as soon as the OBA is gone. They do so, and are basically unstoppable due to the stackable assault bonuses. At the cost of 6 steps, they fully wipe the Americans from the board aside from 1 fleeing demed infantry way in the back. Completely ahistorical and poorly balanced nonsense but this is typically how morale 9 turns out in PZG. Probably deserves a 1, but w/e, id be handing out a lot of 1s in this module so i had to lower the bar a bit. |
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