Back to Memel Iron Wolves #6 |
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(Attacker) Lithuania | vs | Germany (Defender) |
Formations Involved | ||
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Germany | 206th Infantry Division | |
Lithuania | 1st Infantry Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Iron Wolves |
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Historicity | Alt-History |
Date | 1939-09-01 |
Start Time | 06:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 88 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 15, 19, 3, 7 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 176 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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River Crossing |
Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Iron Wolves | Base Game |
Road to Berlin | Maps |
Introduction |
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Polish arrogance between the wars cost them a number of potential alliances, chiefly with Czechoslovakia. Returning Vilnius to Lithuania would have cleared the way to restore the close association dating back over four centuries as seen as recently as the Polish-Soviet War, when Lithuanian soldiers fought for Poland well after Lithuania made peace with the Soviet Union. Just as the Poles tried to divert the Germans by invading East Prussia, so the Lithuanians faced an inviting target in the recently-lost Klaipeda/Memel. |
Conclusion |
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The Polish-Lithuanian Commonwealth was at one time the largest nation in Europe, but in 1939 the two culturally-related states had become bitter enemies. A diversionary attack would have done little to alter the strategic situation even if successful, but Lithuania would have had a chance to strike a blow against Nazism and perhaps awaken the Western Allies to the fact that a shooting war was under way. |
2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Turnabout |
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In scenario 1 the Germans get to cross a river and destroy the Lithuanians. Quite frankly, this scenario is a mirror image of that. Here the Germans, who are terribly undermanned are charged with defending a river line and the Lithuanians must cross and do battle with them. In my play the crossing was accomplished quickly and the Germans were holed up in the towns. Unlike in scenario 1 it was not artillery but rather direct fire that dislodged the German defenders of the bridges leading to the Lithuanian victory. By the end of the scenario, the Lithuanians had completely mastered the eastern boards and had brought their entire force to bear on the western boards, completely destroying the German forces. The use of engineers in the assaults, rather than losing them in river crossings made a substantial difference. I felt a certain degree of deja vu, however in comparing it back to scenario 1. I guess turnabout really is fair play. I give it a "3" as it is somewhat repetative, yet you still get to play with those lime green Lithuanians! |
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