Hoefen-Alzen Ridge Invasion of Germany #3 |
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(Attacker) United States | vs | Germany (Defender) |
Formations Involved | ||
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Germany | 89th Infantry Division | |
United States | 9th "Old Reliables" Infantry Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-09-14 |
Start Time | 14:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 43 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 11, 24 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 159 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Scenario Requirements & Playability | |
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Afrika Korps | Counters |
Airborne - IE | Counters |
Battle of the Bulge | Maps |
Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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Seeking to penetrate to the Roer River dams, the U.S. VII Corps first had to widen the break in the German "West Wall" fortifications at Monschau. A battalion from the 60th Infantry Regiment, reinforced with tanks and tank destroyers, had the task of taking the ridge from the hastily-assembled German division holding the sector. While the West Wall positions - here called the Scharnhorst Line - were known to the Americans, unknown to them the German division command had assigned its only experienced troops to the sector. |
Conclusion |
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The American attack met heavy fire from well-concealed German fortifications, and without tank or air support they could not break through the Scharnhorst Line. Lt. Col. Lee W. Chatfield pulled his troops back as night fell to await reinforcements and try again the next morning. The German Army had been shattered during the summer, but now that it fought on German soil a new determination was evident. |
5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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