St. Laurent Again Invasion 1944 #5 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 726th Infantry Regiment | |
United States | 115th Infantry Regiment | |
United States | 58th Armored Field Artillery Battalion |
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Overall Rating, 14 votes |
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3.43
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Scenario Rank: 462 of 940 |
Parent Game | Invasion 1944 |
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Historicity | Historical |
Date | 1944-06-06 |
Start Time | 16:30 |
Turn Count | 16 |
Visibility | Day |
Counters | 37 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 106 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 130 |
AAR Bounty | 153 |
Total Plays | 13 |
Total AARs | 4 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Entrenchment Control |
Conditions |
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Entrenchments |
Off-board Artillery |
Scenario Requirements & Playability | |
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Invasion 1944 | Base Game |
Introduction |
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In the afternoon, the American 115th Infantry Regiment had landed and the 29th Division staff assigned the 116th to advance on the western end of the lodgment and Vierville-sur-Mer. The 115th Infantry Regiment was given the task of securing St.-Laurent-sur-Mer. The 116th's attack had shown that the stone houses in St. Laurent could not be harmed by any weapons possessed by the infantry so a few stray tanks that had survived the hellish two-mile "float" into shore were rounded up to lend support. Even with their help things looked dicey so Captain Thomas Cadwaladar had been sent to round up more help. |
Conclusion |
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Captain Cadwalader 's mission proved profitable as the firepower of the 58th Armored Field Artillery (the offboard artillery) destroyed the stone houses the Germans were using for cover one by one. When darkness forced the Americans to suspend operations they controlled all but a small enclave on the west side of the village. The use of high volumes of artillery fire to achieve tactical gains would become a hallmark of American attacks in 1944-45. |
Additional Notes |
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More sophisticated version of Intro Scenario #1 |
Omaha Battle game. Scenario 2 | ||||||||||||||
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St Laurent, again ! The pressure definetely was on the Germans thanks to the battle game victory conditions. None of us cares about the scenario specific victory conditions since the the German player has to hold to the strongpoint to get any chance to win the battle game. He indeed already lost the strongpoint in scenario 1 and even if there are more German units around this time, it seems from the start that it will difficult. On the US side: 1 sherman platoon, 8 inf platoons, 2 HMGs, 2 81mm Mtr platoons and 2 X 18 of off-board artillery. Just one lucky artillery on the entrenchment (strongpoint) will probably be enough to win. I decide to advance rather carefully and build firestacks to kill him through direct fire also. One leader is running up the hill on the east to be able to spot anybody on the map and to direct the artillery and mortars. My "German" opponent chooses to abandon St Laurent and concentrates his forces around the strongpoint. Boom ! The US artillery demoralizes the HMG guys in the strongpoint ! The right time to attack : through the hedgerow, the sherman and infantry assault the guards (another HMG) covering the strongpoint. They kill half of the Germans but the sherman is demoralized and one infantry disrupted. Next turn, the US artillery succeeds to disrupt the other German units guarding the left flank of the strongpoint and most of the US infantry now advance to finish the good work. The Germans go berserk, reinforce the assault hex and hope for a quick kill. They get the worst of it : more Germans dead... St Laurent is controlled by the US and the German HMG finally leaves the strongpoint. American quick victory in just 6 turns. And now to the third and final scenario of the battle game. To win the battle, I just have to control the town on board 107. Otherwise it will be a draw. |
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0 Comments |
St. Laurent-Again? | ||||||||||||
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After playing the intro game for this scenario we revisit as part of the "Omaha" Battle Game. This time around St. Laurent fell much sooner, and allowed the US forces to focus more time and effort on the entrenched German HMG position. The German setup left troops close by to reinforce, which they did and the US was never able to throw them out via an assault. The position was surrounded by disrupted and demoralized US and German troops, and was very much still being disputed at the end of the game. |
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0 Comments |
Battle continues | ||||||||||||
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After losing previous scenario, Americans needed to capture Strong Point WN67 to stay in battle game, so all forces was thrown there. It was captured pretty easily, but there was not enough time to take town too. US Army tried to do this without soften defenders with artillery fire, but failed with losses, it’s not good idea and generally not works. Anyway, looking forward to third scenario, with both sides still able to won first battle game. |
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0 Comments |
Tough cookie! | ||||||||||||
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The Strongpoint, being rather isolated from the best of the German defenses/units got taken out early in the scenario. The town, however, was a different story altogether. Seeing as how the remainder of the Germans could form in and around the town, the best that could be done is to attack with full strength units with at least two Co. "stacks" for each attack. By the time all was said and done, the Americans retreated to lick their wounds (to keep them from having to take more step losses). All in all, it was an American victory, but NOT a great one. (Note- fighting in the hedgerow country IS very difficult!) |
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3 Comments |
Yes indeed, very difficult!
I know of multiple players that have chosen to use the standard hedgerow rules, rather than the more difficult "game and special scenario" rules set that come with the game.
After playing it that way for a time in shared mode, it is far easier to switch to the much more involved, Invasion 1944 rules set.
Being the stubborn cuss that I am, I chose to use the "Special Rules" that was set for Invasion 44 game set. The basic reason for that was because the hedgerow terrain WAS so difficult, I figured that I might as well get my craw full of it from the get-go!