Guayama To Hell With Spain! #7 |
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(Defender) Kingdom of Spain | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 3 votes |
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2.67
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Scenario Rank: --- of 940 |
Parent Game | To Hell With Spain! |
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Historicity | Historical |
Date | 1898-08-05 |
Start Time | 10:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 41 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 14 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 160 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Entrenchments |
Scenario Requirements & Playability | |
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To Hell With Spain! | Base Game |
Road to Berlin | Maps |
Introduction |
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General Miles’ invasion plan proceeded with more U.S. Army brigades landing at different cities on the south coast of Puerto Rico. Brigadier General Peter G. Hains landed at Arroyo on August 1st with a brigade consisting of three volunteer infantry regiments plus substantial cavalry and artillery. Included in the latter was a battery of Sims-Dudley dynamite guns. These moved out with two of the volunteer regiments to capture the town of Guayama on the morning of August 5th. Blocking the way were just under a thousand Spanish troops entrenched on the hills near the road. |
Conclusion |
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Superior numbers decided the day, and the Americans pushed the Spaniards off the hill in short order. The latter fled westward to the town of Guayama, but when the Americans sent troops out to probe the town’s defenses they discovered that the Spanish had abandoned it and fled northward. The Americans occupied Guayama and then sent further probes northward the next day, at which point they discovered a strong Spanish force entrenched on the Guamani Heights five miles north of town. It was decided that the Spanish position was too strong to attack, so the advance halted for the time being. |
"Splendid little war", they said. | ||||||||||||||
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This was a very predicable outcome. Spanish regulars, back by militia, are defending the hilltops and the road.Charging up those hills are U.S. volunteers, supported by a dynamite gun. I got around the Spanish positions very easily. That was the only easy part. The volunteers are trading the shots with superior infantry in entrenchments. The low morale of the Americans resulted in many disrupted and demoralized infantry companies. The dynamite gun was a effective as could be expected, which is to say not at all. After regrouping from the first assault's failure I had more solid success in the second round. I was still unable to even my first objective. in the 5-6 turns remaining. The game ended in a major Spanish victory. My cousin and I had a musing discussion about what we learn about the Spanish-American in high school. Assuming the game is an accurate portrayal, now we know why the narrative is all about the navy. 7 scenarios in, the Spanish have won 6 of those (regardless of who had played them). |
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