Insanity Laughs Hammer & Sickle #39 |
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(Attacker) United States | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Soviet Union | 58th Guards Rifle Division | |
United States | 69th Infantry Division |
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Overall Rating, 3 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Hammer & Sickle |
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Historicity | Alt-History |
Date | 1945-04-25 |
Start Time | 12:00 |
Turn Count | 15 |
Visibility | Day |
Counters | 61 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 1: 20 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 155 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Meeting Engagement |
River Crossing |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Hammer & Sickle | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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Throughout the period of the Cold War, a tiny cluster of madmen maintained that the United States Army should not have greeted their Soviet brothers-in-arms when they met in central Germany, but rather immediately attacked them. Fortunately, Lt. Albert Kotzebue and Lt. Col. Alexander Gardiev were perfectly sane men who embraced tearfully on the banks of the Elbe River, symbolic of the millions who'd sacrificed to crush Nazi evil. |
Conclusion |
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While the Cold War represents over 40 years of planetary insanity to most people today, perhaps future generations will look back at it with gentler eyes. Nuclear weapons have not been used in anger since 1945, giant armies did not devastate Europe, and if generations of Soviet and American youth did know war, it was not nearly as destructive as it could have been. The meeting at Torgau turned out to have a happy ending after all. |
A Silly Way to Start WWIII - Without Armor | ||||||||||||||
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This was a 4-session, infantry-heavy, meeting engagement, won by the foolishly-aggressive GIs over the Soviets led by the ferocious & quick-thinking, PANISTA. An alternate history battle that would have unnecessarily started World War III, before the end of WWII! Oddly, there was no Soviet armor in this setup, and this one was too long. Our play-through featured a remarkable string of excellent die rolls for the advancing American side. We played without the FOW optional rule in what turned into a frontal assault seminar that slowly pushed back the Red Tide of Communism for what would have been a VERY temporary, hollow victory for Truman's boys in Europe. A decent one to play in SHARED or SOLO mode. I give it a 3 since there were no tanks. |
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3 Comments |
Heartily concur with the T-REX's AAR, but I give this scenario a generous rating of 2. This one was about as boring as the upcoming Mexican Presidential election!
I would like add, that we played with these 2 house rules that made the game easier to play and more fun: 1) Road Movement for Mechanized & Foot Units-- All FOOT & MECHANIZED units may move on roads at the rate of 1/2 a Movement Point (MP) per road hex, just like MOTORIZED units, and 2) Firing Through or Over Friendly Personnel Units -- All AT guns, AFVs, Infantry guns (direct fire), Anti-Aircraft (AA) guns and HMGs may fire over or through friendly personnel units. In the case of HMGs, AA guns & Infantry Guns, there must be one unoccupied hex between any friendly unit that is being fired over and the targeted hex as in the current rule (10.1, page 24). We also used the consolidation and excess initiative optional rules.
"No tanks." Sad.
Hmm, that's . . . no tanks, VERY BAD.