Panzer Grenadier Battles on April 1st:
An Army at Dawn 2nd Ed #40 - April Fools' Battle DAK '44 #4 - Night Raid
Afrika 1944 #1 - Beaches of Radazul Dragon Rampant #3 - Hilltop Village at Takrouna
Afrika Korps #34 - Pursuit of 2nd Armored Dragon Rampant #4 - Tank Battle at Enfidaville
Blackshirt Division #7 - On the Attack Dragon Rampant #5 - On the Djebel el Srafi
The Last Horse Soldier #1 - Horses in Tunisia Grossdeutschland 1946 #5 - Over the River
The Last Horse Soldier #2 - Rough Country Hopeless, But Not Serious #14 - Defenders of the Republic
Divisione Corazzata #6 - Roll Over Togliatti River Battleships #1 - Admiral Horthy’s Navy
DAK '44 #1 - Opening Moves River Battleships #2 - A Hungarian River Fleet
DAK '44 #2 - Armored Thrust River Battleships #3 - Iron Gates
DAK '44 #3 - Piecestrike Secret Weapons #1 - Flight of the Valkyries
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The Tasimboko Raid
Guadalcanal #11
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 2nd "Courageous" Infantry Division
United States 1st Marine "Edson's" Raider Battalion
Display
Balance:



Overall balance chart for Guad011
Total
Side 1 2
Draw 2
Side 2 2
Overall Rating, 6 votes
5
4
3
2
1
3.83
Scenario Rank: 178 of 958
Parent Game Guadalcanal
Historicity Historical
Date 1942-09-08
Start Time 05:30
Turn Count 50
Visibility Day & Night
Counters 79
Net Morale 1
Net Initiative 3
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 132
AAR Bounty 160
Total Plays 6
Total AARs 2
Battle Types
Rural Assault
Conditions
Hidden Units
Naval Bombardment
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Guadalcanal Base Game
Introduction

Native reports placed 200-300 ill-equipped and starving Japanese at the village of Tasimboko, almost twenty miles from the Marine beachhead. Other signs pointed to a Japanese buildup. Marine headquarters decided to send the combined Raider/Parachute Battalion on a raid to disrupt the enemy and gather intelligence. With only two APD's and a couple of patrol boats available the battalion would have to be lifted in two groups. The eight Higgins boats (LCVP's) could only land two companies at a time. Should Japanese strength prove to be more than expected or their condition better, the Marines could be overwhelmed before additional forces could be brought to bear.

Conclusion

The Marines landed without opposition. Japanese reinforcements had landed just hours earlier. Some of the few service troops left at the landing site ran when confronted with the American landing, but many fought. quickly clearing the area, the two companies secured the beachhead and once the third company was ashore, sent A and B Companies west for the village of Tasimboko, 4000 yards away. Once ashore, C and D Companies secured the landing site in anticipation of the arrival of the remainder of the raider force. Encountering scattered resistance, the two raider companies took several hours to reach the village. After stiff fighting it was taken at 1400. By 1730 the Marines had re-embarked after destroying the Japanese supply dump and all the weapons they couldn't carry off. A large haul of intelligence documents laid out the order of battle of the forces marching through the jungle to attack the airfield from the south. Most important was the luxury food and liquor found, which returned with the Marines to the perimeter.


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