Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Breakfast in Pariana
Go for Broke #29
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany Kesselring Machine Gun Battalion
United States 442nd "Nisei" Infantry Regiment
Display
Balance:



Overall balance chart for GofB029
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Go for Broke
Historicity Historical
Date 1945-04-08
Start Time 08:00
Turn Count 13
Visibility Day
Counters 27
Net Morale 0
Net Initiative 2
Maps 2: 11, 9
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 148
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Exit the Battle Area
Road Control
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge Maps
Elsenborn Ridge Counters
Go for Broke Base Game
Introduction

Company F had been rebuffed in their effort to take the village of Pariana the previous day. Headquarters planned long into the night to rectify the situation. At long last orders were issued and the 2nd Battalion went forward again.

Conclusion

The effort to devise a detailed plan paid off as Pariana was secured and the Kesselring Machine Gun Battalion was rendered ineffective as a combat unit. After six months of being stalemated the Americans were rolling forward again.


Display Order of Battle

Germany Order of Battle
Luftwaffe
United States Order of Battle
Army

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Let's Do Lunch...
Author Matt W
Method Solo
Victor Germany
Play Date 2012-06-17
Language English
Scenario GofB029

There is a part of me that really wants to believe that a well led small force can completely disrupt the advance of a larger foe, even when that force is also well led, through use of delay tactics. Playing this way in PG often tells me that penny packets of force are merely lost quickly and to no real benefit. Every once in a while, however, the romantic vision of the brave defenders buying time for the main force is reinforced. This is just such a time.

The Germans set up one HMG dug in on the road at the top of the hill near Pariana. The Americans need to clear the road as one of their victory conditions and the two steps that will probably be lost there should not tip the scales towards an American victory (they need 5 to meet another victory condition).

The Americans advance quickly and begin to make contact, however the roadblock is also within range of the remaining Germans who are holed up in Pariana. By turn 3 the Americans had lost 3 steps and had only made contact with the Germans. The roadblock held for the first 8 turns (2 hours) and severely impacted the remainder of the advance.

Due to the lost time the Americans boldly advanced against the Germans. This caused additional Op Fire losses and ultimately led to a gamble to try to cause losses on the Germans to reach a second objective (the first was to clear the road). The third objective, control of Pariana was clearly beyond their ability to reach.

The gamble was to assault one hex of the town which had taken a loss from DF softening up to see if they couldn't cause two more losses. In order to take that hex the forces guarding the road needed to be weakened for 15 minutes while reinforcements were moved back to the road from a flanking party.

The Germans noticed the possibility to assault and did so, establishing a presence on the road. They were not successful, however, in removing the American forces and an assault hex remained. The reinforcements were caught in the open by the German OBA and disrupted on the next to last turn and were therefore unable to enter the assault remove the Germans from the road.

The final result was a major German victory, but the margin was very slim. Two die rolls on either the last or next to last turns would have given the Americans a minor victory. This is a very close result and I believe that most plays will result in an American victory. The scenario is however a tightly contested one and I give it a "4".

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