Surprised Go for Broke #28 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 148th Infantry Division | |
United States | 442nd "Nisei" Infantry Regiment |
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Overall Rating, 2 votes |
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2.5
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Scenario Rank: --- of 940 |
Parent Game | Go for Broke |
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Historicity | Historical |
Date | 1945-04-04 |
Start Time | 05:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 25 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 1: 14 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 142 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Counters |
Go for Broke | Base Game |
Road to Berlin | Maps |
Introduction |
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Because almost three-quarters of the 442nd had been declared "combat ineffective," they were rotated out of the Vosges Mountains and sent to a relatively quiet part of the French-Italian border to patrol, rebuild, and rest. Four months later, back in fighting trim, they reported back to Italy for the final push on the Gothic Line. The commander of the 442nd Regimental Combat Team devised a plan to break the deadlock that had confounded the 92nd Infantry Division for six months. For two nights the 3rd Battalion climbed steep mountain trails to get behind German lines. At 0500 they turned and took the enemy from behind. |
Conclusion |
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While the 3rd Battalion was pushing the enemy westward the 100th Battalion was driving another group eastward. For 24 hours the Americans pushed the enemy before them until they met at Mount Cerretta. This pincher opened the way to Mount Belvedere. In two days the Nisei had accomplished what other outfits couldn't do in the previous six months. |
King of the Hill | ||||||||||||
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Clearly the mountainous terrain back in Italy suits the Nisei. In 9 turns they managed to climb the mountain and eliminate all 11 steps of Germans at the loss of only one step of Nisei infantry. The Germans did set up in the 60 meter hill hexes in order to split the Americans into two packets (which the Nisei did) but the Germans were unable to withstand the assaults that ultimately came their way. The initial turn went badly for the Germans as their group on the "open" hilltop was hit by OBA and demoralized immediately. This led to their being hit over and over again by OBA and an assault and the two GREN platoons became history. The remainder of the force was able to hold on somewhat better but only 4 Nisei INF platoons were attacking 3 GREN and a mortar. Despite the higher ground and a marvelous 1-10-2 Captain the Germans rapidly melted away. The Nisei kept assaulting wherever the Captain wasn't (shades of the Allies campaign against Napoleon in 1813, albeit on a much smaller scale...). By the end of turn 7 the Nisei from the "bald" hilltop had arrived at the wooded hilltop and their extra weight permitted the Nisei to overrun the hilltop and chase down the last remaining GREN platoon. It was fun to see how well the Nisei were able to do and the scenario plays very quickly (less than an hour in my case), but there is little for the German to do but hope that morale rolls work for them. I give it a "2". I did find it interesting to think of the demoralizing aspect of the climb and was interested to see that there were a number of Nisei who did become demoralized through Op Fire or OBA while trying to move up the hill. |
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