Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
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A Trap Not Sprung
Go for Broke 2 #2
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 29th Infantry Regiment
United States 100th "Purple Heart" Infantry Battalion
Display
Balance:



Overall balance chart for GfB2002
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 964
Parent Game Go for Broke 2
Historicity Historical
Date 1943-10-18
Start Time 16:30
Turn Count 16
Visibility Day
Counters 38
Net Morale 0
Net Initiative 2
Maps 2: 22, 23
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 157
AAR Bounty 223
Total Plays 2
Total AARs 0
Duplicates GfB3002, GofB002
Battle Types
Bridge Control
Inflict Enemy Casualties
Rural Assault
Scenario Requirements & Playability
Elsenborn Ridge Maps + Counters
Go for Broke 2 Base Game
Introduction

As the 133rd Infantry Regiment prepared to pass through the 168th Infantry Regiment, they received a change in orders: proceed immediately to the north and establish a bridgehead over Volturno River. It took some time to halt the troops, then more time as the leadership hatched a complicated plan to trap the enemy south of the river. The 3rd and 100th Battalions were to attack from the southeast while the 1st Battalion swung wide and circled back from the north. Once the details were all covered throughly, the troops set out once again, but daylight was waning.

Conclusion

The 1st Battalion became lost and did not establish their bridgehead until midnight. That made them the first to reach their objective. soon the 3rd Battalion arrived but it would be after dawn before the Nisei managed to fight their way there. This was long after the Germans had retreated north of the river and blown the bridge.

Additional Notes

This scenario is an updated version of the "A Trap Not Sprung" scenario from the 1st edition of Go for Broke.


Display Order of Battle

Germany Order of Battle
Heer
  • Towed
United States Order of Battle
Army

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
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