Fall of Zamosc Franz Josef's Armies #16 |
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(Defender) Russian Empire | vs | Austro-Hungarian Empire (Attacker) |
Formations Involved |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Franz Josef's Armies |
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Historicity | Historical |
Date | 1914-08-27 |
Start Time | 06:00 |
Turn Count | 34 |
Visibility | Day |
Counters | 201 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 1, 103, 105, 6 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 280 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Reinforcements |
Scenario Requirements & Playability | |
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August 1914, 1st Ed | Counters |
Fall of Empires | Maps + Counters |
Franz Josef's Armies | Base Game |
Introduction |
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The Austrian Fourth Army staff viewed the crossroads town of Zamosc as a key to the Russian position, and pressed their II Corps to take this objective quickly to help turn the Russian Fifth Army’s right flank. The town’s fall would open a huge gap between the Russian XXV and XIX Corps, inviting the destruction in detail of each. The mission fell to the Viennese 13th Landwehr Infantry Division, which would have to eject the Russian from a nearby hill before they could capture the medieval town at its foot. |
Conclusion |
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The Russian Fifth Army ordered 70th Reserve Infantry Division to break off its action against troops of the Austrian First Army and come to the Grenadiers’ aid. That division failed to extract itself from its fight with the Austrian 45th Landwehr Infantry Division. Meanwhile the Russian XXV Corps asked a nearby Cossack division for help; that unit wasn’t engaged, but an Austrian patrol captured the lone messenger on his bicycle and the Cossacks were not coming. The Austrians swarmed over the hills next to Zamosc and drove the Grenadiers out of the town. At this point the Austrian Fourth Army seemed on the verge of a great victory. |