Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Grenadiers
Fall of Empires #10
(Attacker) Russian Empire vs Austro-Hungarian Empire (Defender)
Formations Involved
Display
Balance:



Overall balance chart for FoEm010
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Fall of Empires
Historicity Historical
Date 1914-08-24
Start Time 08:00
Turn Count 24
Visibility Day
Counters 102
Net Morale 0
Net Initiative 1
Maps 2: 1, 3
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 186
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Road Control
Urban Assault
River Control
Scenario Requirements & Playability
Fire in the Steppe Maps + Counters
Fall of Empires Base Game
Introduction

After the Austrian successes on the 23rd, the Russian South-West Front command ordered its Fourth Army to hold its positions while its neighbor to the east, Fifth Army, marched to roll up the Austrian First Army’s right flank. The Grenadier Corps, on Fourth Army’s left wing, continued moving directly southward where it crashed into the Austrian X Corps awaiting them along a shallow stream known as the Biala Lada near the village of Goraj.

Conclusion

The Polish-Ukrainian troops met the Grenadiers – regular infantry regiments raised in Moscow that carried the old honorific – along the river line and held firm. And then, of course, they attacked. The Russians made repeated attempts to get across the Biala Lada, all of which failed, but as happened elsewhere during the battle the Austro-Hungarian division racked up needless additional casualties by attacking despite having achieved their own defense objectives.


Display Order of Battle

Austro-Hungarian Empire Order of Battle
Imperial and Royal Army
  • Towed
Russian Empire Order of Battle
Imperial Army
  • Towed

Display AARs (1)

Big Battle!
Author Markm50
Method Solo
Victor Austro-Hungarian Empire
Play Date 2022-07-17
Language English
Scenario FoEm010

This is a big set piece battle with the Russian Grenadier division advancing on the Austrian 24th division behind a river. From the rules, it’s hard to tell if the river is a small river or stream, it’s called both in the write up and special rules. I went with the small river.

The Austrians have the advantage being behind the river, as that slows the Russians in trying to cross. The Russians have to cross the river then open an 8 hex road to the south off the map, and capture a town in between. A tall order when they barely outnumber the Austrians.

The Austrians actually have the better morale, being 8/7 vs. the Russians 8/6.

In my game the Russians came on in style, and attacked across the river in a broad approach, but got repulsed in all attacks. Unlike I suppose in history, my Austrians dug in, as being purely on the defensive did not warrant just standing in the open and trading shots. That may have spelt the difference, as the Russians only tried a few assault combats. Assault in Infantry Attacks is a risky business. You have no armor, so, it’s just man against man. No, the Austrians can use Cold Steel, but that’s just suicidal, as the enemy gets first fire with two shifts to the right, regardless of odds. So, unless it’s a very weak opponent, it’s best to gain fire superiority then advance when the enemy is demoralized, but, if that doesn’t happen, well, you loose.

Bottom line, the Russians probably will never win this scenario as they just don’t outnumber the Austrians enough to push them back. Unless of course, the Austrians decide to go on a major attack, then the situation is just reversed.

A good example of early WWI combat. The defense has the advantage, and unless you greatly outnumber your foe, the attack will be bloody indeed.

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